Falloff Range: Difference between revisions

Vergir (talk | contribs)
Added Sinclair's 30% dmg at max range
Vergir (talk | contribs)
m grammar
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* {{HeroIcon|Graves}}' weapon has no damage falloff and deals no damage beyond its max range.
* {{HeroIcon|Graves}}' weapon has no damage falloff and deals no damage beyond its max range.
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased.
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased.
* {{HeroIcon|Sinclair}}'s weapon drops down to 30% (instead of 10%) of it's damage at maximum range and beyond.
* {{HeroIcon|Sinclair}}'s weapon drops down to 30% (instead of 10%) of its damage at maximum range and beyond.


Falloff range can be increased with [[Item|Items]].
Falloff range can be increased with [[Item|Items]].