Falloff Range: Difference between revisions

Falloff Range: note on silver
updated
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The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale, with a few exceptions:
The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale, with a few exceptions:


* {{HeroIcon|Apollo}}'s weapon has no damage falloff and deals no damage beyond its max range.
* {{HeroIcon|Bebop}} has a separate Max Range stat that increases with [[Boon|Boons]]. Bebop's weapon deals no damage beyond its max range.
* {{HeroIcon|Bebop}} has a separate Max Range stat that increases with [[Boon|Boons]]. Bebop's weapon deals no damage beyond its max range.
* {{HeroIcon|Celeste}}'s weapon has no damage falloff.
* {{HeroIcon|Celeste}}'s weapon has no damage falloff.
* {{HeroIcon|Graves}}' weapon has no damage falloff, and deals no damage beyond its max range.
* {{HeroIcon|Drifter}}'s weapon deals no damage beyond its max range.
* {{HeroIcon|Graves}}' weapon has no damage falloff and deals no damage beyond its max range.
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased.
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased.