Falloff Range: Difference between revisions

celeste
note on alt fire
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'''Falloff Range''' is a [[Stats|stat]] that determines the minimum and maximum distance in which a [[Hero]] can deal [[Weapon Damage]] to a target.
'''Falloff Range''' is a [[Stats|stat]] that determines the minimum and maximum distance in which a [[Hero]] can deal [[Weapon Damage]] to a target.


== Overview ==
The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale, with a few exceptions:
The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale, with a few exceptions:


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Falloff range can be increased with [[Item|Items]].
Falloff range can be increased with [[Item|Items]].
=== Explosive bullets ===
Alternate fire weapons with explosive bullets deal 50% damage at maximum explosion radius, multiplied by the regular damage falloff.


== Falloff Range ==
== Falloff Range ==