Falloff Range: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) →Falloff Range: link |
Steveneven3 (talk | contribs) Added more accurate info for graves, could be checked for grammar but should be mostly fine |
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* {{HeroIcon|Apollo}}'s weapon has no damage falloff and deals no damage beyond its max range. | * {{HeroIcon|Apollo}}'s weapon has no damage falloff and deals no damage beyond its max range. | ||
* {{HeroIcon|Bebop}}'s weapon has a separate Max Range stat that increases with [[Boon|Boons]], and deals no damage beyond its max range. | * {{HeroIcon|Bebop}}'s weapon has a separate Max Range stat that increases with [[Boon|Boons]], and deals no damage beyond its max range. | ||
* {{HeroIcon|Drifter}}'s | * {{HeroIcon|Drifter}}'s weapon deals no damage beyond its max range. | ||
* {{HeroIcon|Graves}}' has no damage falloff and deals no damage beyond its max range. | |||
** Despite having no damage falloff, the falloff range is factored in when calculating Graves' [[Build-Up]] per bullet, including build-up from {{AbilityIcon|Essence Theft}} | |||
** As an exception, [[Ricochet]]s have damage falloff, calculated based on the distance from the main target to the ricochet'd target. | |||
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased. | * {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased. | ||