Falloff Range: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) →Overview: wording |
Gammaton32 (talk | contribs) |
||
| Line 3: | Line 3: | ||
== Overview == | == Overview == | ||
For most heroes, weapon damage falls off by -90% at maximum range and beyond, following a linear scale from minimum range. See "Base Falloff Range" table below for exceptions. | For most heroes, weapon damage falls off by -90% at maximum range and beyond, following a linear scale from minimum range. See "Base Falloff Range" table below for exceptions. | ||
Falloff range can be increased with [[Item|Items]]. | |||
The following heroes have exceptions to falloff range: | The following heroes have exceptions to falloff range: | ||
| Line 13: | Line 15: | ||
** As an exception, the effect from {{ItemIcon|Ricochet}} has damage falloff, calculated based on the distance from the main target to the ricochet'd target. | ** As an exception, the effect from {{ItemIcon|Ricochet}} has damage falloff, calculated based on the distance from the main target to the ricochet'd target. | ||
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased. | * {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased. | ||
=== Explosive bullets === | === Explosive bullets === | ||