Falloff Range: Difference between revisionsGive feedback
Steveneven3 (talk | contribs) Added more accurate info for graves, could be checked for grammar but should be mostly fine |
Gammaton32 (talk | contribs) →Overview: wording |
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* {{HeroIcon|Bebop}}'s weapon has a separate Max Range stat that increases with [[Boon|Boons]], and deals no damage beyond its max range. | * {{HeroIcon|Bebop}}'s weapon has a separate Max Range stat that increases with [[Boon|Boons]], and deals no damage beyond its max range. | ||
* {{HeroIcon|Drifter}}'s weapon deals no damage beyond its max range. | * {{HeroIcon|Drifter}}'s weapon deals no damage beyond its max range. | ||
* {{HeroIcon|Graves}}' has no damage falloff and deals no damage beyond its max range. | * {{HeroIcon|Graves}}' weapon has no damage falloff and deals no damage beyond its max range. | ||
** Despite having no damage falloff, the falloff range is factored in when calculating Graves' [[Build-Up]] per bullet, | ** Despite having no damage falloff, the falloff range is factored in when calculating Graves' [[Build-Up]] per bullet, most notably the buld-up from {{AbilityIcon|Essence Theft}}. | ||
** As an exception, | ** As an exception, the effect from {{ItemIcon|Ricochet}} has damage falloff, calculated based on the distance from the main target to the ricochet'd target. | ||
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased. | * {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased. | ||