Falloff Range: Difference between revisions

Overview: wording
Line 3: Line 3:
== Overview ==
== Overview ==
For most heroes, weapon damage falls off by -90% at maximum range and beyond, following a linear scale from minimum range. See "Base Falloff Range" table below for exceptions.
For most heroes, weapon damage falls off by -90% at maximum range and beyond, following a linear scale from minimum range. See "Base Falloff Range" table below for exceptions.
Falloff range can be increased with [[Item|Items]].


The following heroes have exceptions to falloff range:
The following heroes have exceptions to falloff range:
Line 13: Line 15:
** As an exception, the effect from {{ItemIcon|Ricochet}} has damage falloff, calculated based on the distance from the main target to the ricochet'd target.
** As an exception, the effect from {{ItemIcon|Ricochet}} has damage falloff, calculated based on the distance from the main target to the ricochet'd target.
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased.
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased.
Falloff range can be increased with [[Item|Items]].


=== Explosive bullets ===
=== Explosive bullets ===