Falloff Range: Difference between revisions

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'''Falloff Range''' is a [[Stats|stat]] that determines the minimum and maximum distance in which a [[Hero]] can deal [[Weapon Damage]] to a target. The damage falls off from 100% at minimum range to 10% at maximum range, following a linear scale.
'''Falloff Range''' is a [[Stats|stat]] that determines the minimum and maximum distance in which a [[Hero]] can deal [[Weapon Damage]] to a target. The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale.


Falloff range can be increased with [[Item|Items]].
Falloff range can be increased with [[Item|Items]].