Falloff Range: Difference between revisions

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'''Falloff Range''' is a [[Stats|stat]] that determines the minimum and maximum distance in which a [[Hero]] can deal [[Weapon Damage]] to a target.
'''Falloff Range''' is a [[Stats|stat]] that determines the minimum and maximum distance in which a [[Hero]] can deal [[Weapon Damage]] to a target.


The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale. The only exception is {{HeroIcon|Bebop}}, who has a separate Max Range stat that increases with [[Boon|Boons]]. Bebop's weapon deals no damage beyond its max range.
The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale, with a few exceptions:
 
* {{HeroIcon|Bebop}} has a separate Max Range stat that increases with [[Boon|Boons]]. Bebop's weapon deals no damage beyond its max range.
* {{HeroIcon|Celeste}}'s weapon has no damage falloff.
* {{HeroIcon|Graves}}' weapon has no damage falloff, and deals no damage beyond its max range.
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased.


Falloff range can be increased with [[Item|Items]].
Falloff range can be increased with [[Item|Items]].