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'''Falloff Range''' is a [[Stats|stat]] that determines the minimum and maximum distance in which a [[Hero]] can deal [[Weapon Damage]] to a target. | '''Falloff Range''' is a [[Stats|stat]] that determines the minimum and maximum distance in which a [[Hero]] can deal [[Weapon Damage]] to a target. | ||
== Overview == | |||
The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale, with a few exceptions: | The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale, with a few exceptions: | ||
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Falloff range can be increased with [[Item|Items]]. | Falloff range can be increased with [[Item|Items]]. | ||
=== Explosive bullets === | |||
Alternate fire weapons with explosive bullets deal 50% damage at maximum explosion radius, multiplied by the regular damage falloff. | |||
== Falloff Range == | == Falloff Range == | ||