Fathom/Update history

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Revision as of 03:11, 27 February 2025 by Gammaton32 (talk | contribs)
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Update Changes

February 25, 2025

  • Lurker's Ambush: The spit debuff is now a heavy slow rather than an immobilize, and its damage is dealt over the effect's duration rather than all on initial impact.
  • Added unique footstep sfx.
  • Lurker's Ambush: the active's duration and damage are halved if Fathom is not latched to a wall while casting.
  • Lurker's Ambush: shortened the channel time required for max duration/damage.
  • Reefdweller Harpoon: fixed it failing to cast if you were sliding while casting.
  • Scalding Spray now has new vfx.
  • Scalding Spray now has a new animation.
  • Remastered sounds for Scalding Spray and Breach abilities for better feedback.
  • Fixed a bug that caused Scalding Spray sound to be too quiet for the victim in certain situations.

December 17, 2024

  • Default item build added
  • Updated and improved SFX for all abilities

December 6, 2024

November 21, 2024

  • Weapon: bullet damage per boon reduced from 0.57 to 0.35
  • Lurker's Ambush: Updated particle effects

November 8, 2024

November 1, 2024

  • Health per boon reduced from 41 to 36
  • Shotgun Damage per pellet reduced from 4.5 to 4
  • Shotgun falloff start reduced from 18m to 16m
  • Scalding Spray weapon damage gain per second reduced from 8% to 7%
  • Fathom's Bloodletting updated to have the same values as the latest version of Shiv's Bloodletting

October 29, 2024

  • Gun damage per pellet reduced from 5 to 4.5
  • Gun pellet spread increased and falloff start range reduced from 20m to 18m
  • Updated Scalding Spray particle to not obstruct Fathom's vision, and added a hit effect
  • You can now use other abilities during Breach's motion
  • Updated Breach particle effects
  • You can now perform any action while latched to the wall with Reefdweller Harpoon and it will instantly cancel the latch

October 24, 2024