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=== Applying the modifier === The total modifier is not applied the same way in both directions. Its effect depends on its sign: * If the total modifier is '''positive''', it increases Fire Rate directly: :<math>\text{Final Fire Rate} = \text{Base Fire Rate} \times (1 + \text{Total Modifier})</math> * If the total modifier is '''negative''', it instead increases the gun cycle time, the interval between shots: :<math>\text{Final Fire Rate} = \frac{\text{Base Fire Rate}}{1 + |\text{Total Modifier}|}</math> Because a negative modifier lengthens the interval rather than shortening the rate, it reduces the number of bullets fired per second by less than its stated value: * A '''-10%''' modifier leaves '''{{#expr: 100 / 1.1 round 1}}%''' of base Fire Rate. * A '''-25%''' modifier leaves '''{{#expr: 100 / 1.25 round 1}}%''' of base Fire Rate. * A '''-50%''' modifier, the maximum, leaves '''{{#expr: 100 / 1.5 round 1}}%''' of base Fire Rate, a reduction of only {{#expr: 100 - 100 / 1.5 round 1}}% in bullets per second. Positive modifiers have no equivalent discrepancy: a +50% modifier grants a full 50% more bullets per second. The in-game UI reports the total modifier itself, not the resulting change in bullets per second.
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