Fortitude/Update history: Difference between revisions

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July 4th update
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| contents =
| contents =
{{Update history table/row
{{Update history table/row
| update = July 4, 2025
| update = {{Update link|July|4|2025}}
| changes =  
| changes =  
* Regen reduced from 3% to 2%
* Regen reduced from 3% to 2%
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}}
}}
{{Update history table/row
{{Update history table/row
| update = June 17, 2025
| update = {{Update link|June|17|2025}}
| changes =  
| changes =  
* Damage taken cooldown increased from 12s to 14s
* Damage taken cooldown increased from 12s to 14s
}}
}}
{{Update history table/row
{{Update history table/row
| update = April 17, 2025
| update = {{Update link|May|8|2025}}
| changes =
* Cost reduced from 3500 to 3200.
* Bonus Health reduced from +400 to +375.
* Regen reduced from 4% to 3%
* Conditional Weapon Damage reduced from +23% to +22%.
* Conditional Move Speed reduced from +2m to +1.5m.
}}
{{Update history table/row
| update = {{Update link|April|17|2025}}
| changes =
| changes =
* Weapon Damage reduced from 27% to 23%
* Weapon Damage reduced from 27% to 23%
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}}
}}
{{Update history table/row
{{Update history table/row
| update = February 25, 2025
| update = {{Update link|February|25|2025}}
| changes =
| changes =
* Effects revisions.
* Effects revisions.
}}
}}
{{Update history table/row
{{Update history table/row
| update = November 7, 2024
| update = {{Update link|November|7|2024}}
| changes =  
| changes =  
* Effects updates for {{ItemIcon|Fortitude}}.
* Effects updates for {{ItemIcon|Fortitude}}.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = October 24, 2024
| update = {{Update link|October|24|2024}}
| changes =  
| changes =  
* Now upgrades from {{ItemIcon|Extra Health}}.
* Now upgrades from {{ItemIcon|Extra Health}}.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = October 10, 2024
| update = {{Update link|October|10|2024}}
| changes =  
| changes =  
* Health increased from +300 to +325.
* Health increased from +300 to +325.
}}
}}
{{Update history table/row
{{Update history table/row
| update = September 26, 2024
| update = {{Update link|September|26|2024}}
| changes =  
| changes =  
* Bonus Health increased from 275 to 300.
* Bonus Health increased from 275 to 300.
}}
}}
{{Update history table/row
{{Update history table/row
| update = September 12, 2024
| update = {{Update link|September|12|2024}}
| changes =  
| changes =  
* Lane troopers do not reset the passive regen timer.
* Lane troopers do not reset the passive regen timer.
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 29, 2024
| update = {{Update link|August|29|2024}}
| changes =  
| changes =  
* Damage taken duration threshold reduced from 12s to 11s.
* Damage taken duration threshold reduced from 12s to 11s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 15, 2024
| update = {{Update link|August|15|2024}}
| changes =  
| changes =  
* Out of combat regen timer reduced from 13s to 12s.
* Out of combat regen timer reduced from 13s to 12s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = July 18, 2024
| update = {{Update link|July|18|2024}}
| changes =  
| changes =  
* Bonus health increased from +250 to +275.
* Bonus health increased from +250 to +275.
}}
}}
{{Update history table/row
{{Update history table/row
| update = July 11, 2024
| update = {{Update link|July|11|2024}}
| changes =  
| changes =  
* Health increased from 225 to 250.
* Health increased from 225 to 250.
}}
}}
{{Update history table/row
{{Update history table/row
| update = July 4, 2024
| update = {{Update link|July|4|2024}}
| changes =  
| changes =  
* Duration required to start regenerating reduced from 14s to 13s.
* Duration required to start regenerating reduced from 14s to 13s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 10, 2024
| update = {{Update link|May|10|2024}}
| changes =  
| changes =  
* {{ItemIcon|Fortitude}} now starts on cooldown to prevent purchasing and selling in the field for significant regen.
* {{ItemIcon|Fortitude}} now starts on cooldown to prevent purchasing and selling in the field for significant regen.