Fortitude: Difference between revisionsGive feedback
m Added empty passive2_cooldown |
Oct 10th update adjustments. |
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| Line 7: | Line 7: | ||
|has_active1=false | |has_active1=false | ||
|has_iscomponentof=false | |has_iscomponentof=false | ||
|item_stat1=+ | |item_stat1=+325 Bonus Health | ||
|souls=3,000 | |souls=3,000 | ||
|passive1_description=After not taking damage for 11s, gain 4% Max Health Regen. | |passive1_description=After not taking damage for 11s, gain 4% Max Health Regen. | ||
| Line 34: | Line 34: | ||
{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = October 10, 2024 | |||
| changes = | |||
* Health increased from +300 to +325. | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = September 26, 2024 | | update = September 26, 2024 | ||