Glass Cannon: Difference between revisions

m Update history: Template Renaming, replaced: == Update history == {{Main|Glass Cannon/Update history|l1=Update history}} → == Update history ==
Fathom of the opera (talk | contribs)
No edit summary
 
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Infobox item
{{Infobox item/auto|Glass Cannon}}{{Quotation|[[Shopkeeper]]|High risk, high reward.
| item_name            = Glass Cannon
| has_passive1        = true
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]]
| item_stat2          = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxHealthLossPercent}} [[Health|Max Health]]
| passive1_description = {{#invoke:Utilities|process_variables|upgrade_glass_cannon_desc|{{#var:item_key_or_en}}}}
| passive1_stat1      = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|FireRatePerKill}} [[Fire Rate|Fire Rate per Kill]] (Conditional)
}}
}}
 
{{ItemSummary|{{#var:item_key_or_en}}}}
'''Glass Cannon''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Weapon Damage]] while reducing [[Health|Max Health]]. Its passive effect causes hero kills to grant permanent [[Fire Rate]] (up to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} stacks), with death removing one stack.
 
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}


== Navigation ==
{{Item Navbox}}
{{Item Navbox}}