Glass Cannon: Difference between revisionsGive feedback
Automated and updated. |
m →top: Template Renaming, replaced: }}% → }} (3) |
||
| Line 2: | Line 2: | ||
| item_name = Glass Cannon | | item_name = Glass Cannon | ||
| has_passive1 = true | | has_passive1 = true | ||
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} | | item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]] | ||
| item_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxHealthLossPercent}} | | item_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxHealthLossPercent}} [[Health|Max Health]] | ||
| passive1_description = {{#invoke:Utilities|process_variables|upgrade_glass_cannon_desc|{{#var:item_key_or_en}}}} | | passive1_description = {{#invoke:Utilities|process_variables|upgrade_glass_cannon_desc|{{#var:item_key_or_en}}}} | ||
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|FireRatePerKill}} | | passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|FireRatePerKill}} [[Fire Rate|Fire Rate per Kill]] (Conditional) | ||
}} | }} | ||