Glass Cannon: Difference between revisions

LVL (talk | contribs)
Automated and updated.
m top: Template Renaming, replaced: }}% → }} (3)
Line 2: Line 2:
| item_name            = Glass Cannon
| item_name            = Glass Cannon
| has_passive1        = true
| has_passive1        = true
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}}% [[Weapon Damage]]
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]]
| item_stat2          = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxHealthLossPercent}}% [[Health|Max Health]]
| item_stat2          = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxHealthLossPercent}} [[Health|Max Health]]
| passive1_description = {{#invoke:Utilities|process_variables|upgrade_glass_cannon_desc|{{#var:item_key_or_en}}}}
| passive1_description = {{#invoke:Utilities|process_variables|upgrade_glass_cannon_desc|{{#var:item_key_or_en}}}}
| passive1_stat1      = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|FireRatePerKill}}% [[Fire Rate|Fire Rate per Kill]] (Conditional)
| passive1_stat1      = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|FireRatePerKill}} [[Fire Rate|Fire Rate per Kill]] (Conditional)
}}
}}