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updated cost for new patch (7,250 -> 6,400), updated cost of component (slowing bullets 1,250 -> 1,600) unsure if still has that component, away from computer right now, apologies |
Automated and updated. |
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{{Infobox item | {{Infobox item | ||
| item_name = Glass Cannon | | item_name = Glass Cannon | ||
| has_passive1 = true | |||
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}}% [[Weapon Damage]] | |||
| item_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxHealthLossPercent}}% [[Health|Max Health]] | |||
| passive1_description = {{#invoke:Utilities|process_variables|upgrade_glass_cannon_desc|{{#var:item_key_or_en}}}} | |||
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|FireRatePerKill}}% [[Fire Rate|Fire Rate per Kill]] (Conditional) | |||
| has_passive1 = true | |||
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| passive1_stat1 = + | |||
}} | }} | ||
'''Glass Cannon''' is a Tier | '''Glass Cannon''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Weapon Damage]] while reducing [[Health|Max Health]]. Its passive effect causes hero kills to grant permanent [[Fire Rate]] (up to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} stacks), with death removing one stack. | ||
It can be purchased from the [[Shop]] for {{Souls| | It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. | ||
== Update history == | == Update history == | ||