Glass Cannon: Difference between revisions

Jump to navigation Jump to search
m Update history: Template Renaming, replaced: == Update history == {{Main|Glass Cannon/Update history|l1=Update history}} → == Update history ==
TheMilkMan (talk | contribs)
Switched to using new template
Line 1: Line 1:
{{Infobox item
{{Infobox item
| item_name            = Glass Cannon
| item_name            = Glass Cannon
| has_passive1        = true
| item_stat1          = +{{ItemData|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]]
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]]
| item_stat2          = {{ItemData|{{#var:item_key_or_en}}|MaxHealthLossPercent}} [[Health|Max Health]]
| item_stat2          = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxHealthLossPercent}} [[Health|Max Health]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_glass_cannon_desc|item_name={{#var:item_key_or_en}}}}
| passive1_description = {{#invoke:Utilities|process_variables|upgrade_glass_cannon_desc|{{#var:item_key_or_en}}}}
| passive1_stat1      = +{{ItemData|{{#var:item_key_or_en}}|FireRatePerKill}} [[Fire Rate|Fire Rate per Kill]] (Conditional)
| passive1_stat1      = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|FireRatePerKill}} [[Fire Rate|Fire Rate per Kill]] (Conditional)
}}
}}