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{{Construction}} | {{Construction}}{{Quotation|{{HeroIcon|Billy}}|If I bothered to read a dictionary, I could sound like your smarmy ass! | ||
}} | |||
This page has a glossary of gameplay terms commonly used by the Deadlock community. Most of these terms have been adopted from other MOBA games. | This page has a glossary of gameplay terms commonly used by the Deadlock community. Most of these terms have been adopted from other MOBA games. | ||
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'''AOE''' | '''AOE''' | ||
*Initialism for | * Initialism for "area of effect". | ||
'''Backdoor''' | |||
* Attacking an objective without the attacker's troopers reaching it first. | |||
'''Baron''' | |||
* The equivalent term to {{EntityIcon|Mid-Boss}} in ''League of Legends''. | |||
'''BKB''' | '''BKB''' | ||
* Initialism for [https://liquipedia.net/dota2/Black_King_Bar Black King Bar], ''Dota''<nowiki/>'s equivalent of | * Initialism for [https://liquipedia.net/dota2/Black_King_Bar Black King Bar], ''Dota''<nowiki/>'s equivalent of {{ItemIcon|Unstoppable}}. | ||
'''BM''' | '''BM''' | ||
* Initialism for bad manners | * Initialism for "bad manners". | ||
'''BRB''' | |||
* Initialism for "be right back". | |||
'''Burst''' | |||
* Dealing a massive amount of damage in a very short window of time. | |||
'''Carry''' | '''Carry''' | ||
* A type of hero who scales well with Souls and therefore is able to overpower most threats in the late game | * A type of hero who scales well with Souls and therefore is able to overpower most threats in the late game. | ||
'''CC''' | |||
* Initialism for "Crowd Control", referring to [[Status Effects]] that limit a hero's ability to act or move (e.g., Stuns, Silences, Slows, and Roots). | |||
'''CD''' | '''CD''' | ||
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'''Creep''' | '''Creep''' | ||
* The equivalent term to | * The equivalent term to {{EntityIcon|Trooper}} in ''Dota''. Rarely used to refer to {{EntityIcon|Denizen}}. | ||
'''CS''' | |||
* Initialism for {{ItemIcon|Counterspell}}. May also refer for "Creep Score." Borrowed from ''Dota'' and ''League of Legends'', heavily used to refer to the number of {{EntityIcon|Trooper|l1=Troopers}} and {{EntityIcon|Denizen|l1=Denizens}} a player has killed. | |||
'''Debuff Remover''' | '''Debuff Remover''' | ||
* Old name for [[ | * Old name for {{ItemIcon|Dispel Magic}}. | ||
'''Deny''' | |||
* The act of shooting the soul orb of a dying enemy {{AbilityIcon|Trooper}} before the enemy can, stealing the souls for yourself. | |||
'''DoT''' | |||
* [[Status Effects]] that deal constant damage over time . | |||
'''DPS''' | |||
* Initialism for "damage per second". | |||
'''Feed''' | |||
* Intentionally or unintentionally giving the enemy team souls. | |||
'''Fountain''' | |||
* Spawn room. | |||
'''Frontliner''' | '''Frontliner''' | ||
* A type of hero who is relatively durable and seeks to disrupt enemy players | * A type of hero who is relatively durable and seeks to disrupt enemy players. | ||
''' | '''Gank''' | ||
* | * Ambushing one or more enemies, usually by rotating out of your assigned lane to create a numbers advantage. | ||
'''Hook''' | '''Hook''' | ||
* | * {{HeroIcon|Bebop}}'s {{AbilityIcon|Grapple Arm}}. Rarely used to refer to {{HeroIcon|Yamato}}'s {{AbilityIcon|Flying Slash}}. | ||
'''Jungle''' | |||
* The area of the map between lanes, or the act of farming {{EntityIcon|Denizen|l1=Denizens}} (neutral camps) within those areas. | |||
'''M1''' | '''M1''' | ||
* [[ | * Short for "Mouse 1", commonly referring to [[Weapon]]-based heroes/builds. | ||
'''Mid''' | '''Mid''' | ||
* | |||
* {{EntityIcon|Mid-Boss}} Sometimes used to refer to blue lane. | |||
'''Minion''' | '''Minion''' | ||
* The equivalent term to | |||
* The equivalent term to {{EntityIcon|Trooper}} in ''League of Legends'' and ''Smite''. | |||
'''Patron''' | |||
* The final core objective inside the enemy base. Equivalent to the "Ancient" in ''Dota'' or "Nexus" in ''League of Legends''. | |||
'''Power Spike''' | |||
* A point in the game where a hero becomes significantly stronger, due to unlocking a specific ability upgrade, item, or bonus points in their build. | |||
'''Proc''' | |||
* Short for "procedure" or "programmed random occurrence", meaning an effect that has a random chance to be triggered under specific circunstances. | |||
'''Remlings''' | '''Remlings''' | ||
* | * {{HeroIcon|Rem}}'s {{AbilityIcon|Lil Helpers}}. | ||
'''Skillshot''' | '''Skillshot''' | ||
* An ability that requires aiming to hit | * An ability that requires aiming to hit. | ||
'''Snowball''' | |||
* Using an early-game advantage to gain exponential momentum, becoming highly over-leveled and dominating the rest of the match. | |||
'''Squishy''' | |||
* A hero with low maximum health and [[Damage Resistance|physical/spirit resistance]], making them very easy to kill quickly. | |||
'''T1 / T2''' | |||
* Shorthand for objective tiers. T1 refers to {{EntityIcon|Guardian|l1=Guardians}} and T2 refers to {{EntityIcon|Walker|l1=Walkers}}. | |||
'''Throw''' | '''Throw''' | ||
* Giving advantage to | * Giving advantage to the initially losing team. | ||
'''Tower''' | '''Tower''' | ||
* The equivalent term to | * The equivalent term to {{EntityIcon|Guardian}} in ''Dota''. | ||
'''TP''' | |||
* Initialism for "Teleport", commonly used to refer to the [[Teleporter|Teleporters]] scattered across the map and {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}}. | |||
'''Turret''' | '''Turret''' | ||
* | * {{HeroIcon|McGinnis}}' {{AbilityIcon|Mini Turret}}. Also the equivalent term to {{EntityIcon|Guardian}} in League of Legends. | ||
'''Ult''' | |||
* Short for "Ultimate", referring to a hero's fourth ability. | |||
'''Urn / Spirit Urn''' | |||
* The {{EntityIcon|Soul Urn|l1=objective}} that periodically spawns and must be carried to a drop-off point on the opposite side of the map to grant souls to the carrier. | |||
'''Zip''' | '''Zip''' | ||