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{{Construction}}{{Quotation|{{HeroIcon|Billy}}|If I bothered to read a dictionary, I could sound like your smarmy ass!
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This page has a glossary of gameplay terms commonly used by the Deadlock community. Most of these terms have been adopted from other MOBA games.
This page has a glossary of gameplay terms commonly used by the Deadlock community. Most of these terms have been adopted from other MOBA games.


== A-Z ==
== A-Z ==


'''AOE'''
* Initialism for "area of effect".
'''Backdoor'''
* Attacking an objective without the attacker's troopers reaching it first.
'''Baron'''
* The equivalent term to {{EntityIcon|Mid-Boss}} in ''League of Legends''.


'''BKB'''
'''BKB'''


* Dota's equivalent of [[Unstoppable]]
* Initialism for [https://liquipedia.net/dota2/Black_King_Bar Black King Bar], ''Dota''<nowiki/>'s equivalent of {{ItemIcon|Unstoppable}}.
 
'''BM'''
 
* Initialism for "bad manners".
 
'''BRB'''
 
* Initialism for "be right back".
 
'''Burst'''
 
* Dealing a massive amount of damage in a very short window of time.


'''Carry'''  
'''Carry'''  


* A type of hero who tends to start out weak but scales considerably with Souls
* A type of hero who scales well with Souls and therefore is able to overpower most threats in the late game.
 
'''CC'''
 
* Initialism for "Crowd Control", referring to [[Status Effects]] that limit a hero's ability to act or move (e.g., Stuns, Silences, Slows, and Roots).
 
'''CD'''
 
* [[Cooldown]]


'''Creep'''
'''Creep'''


* Dota's equivalent of [[Trooper]]. Rarely used to refer to [[Denizen]]
* The equivalent term to {{EntityIcon|Trooper}} in ''Dota''. Rarely used to refer to {{EntityIcon|Denizen}}.
 
'''CS'''
 
* Initialism for {{ItemIcon|Counterspell}}. May also refer for "Creep Score." Borrowed from ''Dota'' and ''League of Legends'', heavily used to refer to the number of {{EntityIcon|Trooper|l1=Troopers}} and {{EntityIcon|Denizen|l1=Denizens}} a player has killed.


'''Debuff Remover'''
'''Debuff Remover'''


* Old name for [[Dispel Magic]]
* Old name for {{ItemIcon|Dispel Magic}}.
 
'''Deny'''
 
* The act of shooting the soul orb of a dying enemy {{AbilityIcon|Trooper}} before the enemy can, stealing the souls for yourself.
 
'''DoT'''
 
* [[Status Effects]] that deal constant damage over time .
 
'''DPS'''
 
* Initialism for "damage per second".
 
'''Feed'''
 
* Intentionally or unintentionally giving the enemy team souls.
 
'''Fountain'''
 
* Spawn room.


'''Frontliner'''
'''Frontliner'''


* A type of hero who is relatively durable and seeks to disrupt enemy players
* A type of hero who is relatively durable and seeks to disrupt enemy players.
 
'''Gank'''
 
* Ambushing one or more enemies, usually by rotating out of your assigned lane to create a numbers advantage.


'''Hook'''
'''Hook'''


* [[Bebop|Bebop]]'s [[Bebop#Grapple Arm|Grapple Arm]]. Rarely used to refer to [[Yamato]]'s [[Yamato#Flying Slash|Flying Slash]]
* {{HeroIcon|Bebop}}'s {{AbilityIcon|Grapple Arm}}. Rarely used to refer to {{HeroIcon|Yamato}}'s {{AbilityIcon|Flying Slash}}.
 
'''Jungle'''
 
* The area of the map between lanes, or the act of farming {{EntityIcon|Denizen|l1=Denizens}} (neutral camps) within those areas.
 
'''M1'''
 
* Short for "Mouse 1", commonly referring to [[Weapon]]-based heroes/builds.
 
'''Mid'''
 
* {{EntityIcon|Mid-Boss}} Sometimes used to refer to blue lane.
 
'''Minion'''
 
* The equivalent term to {{EntityIcon|Trooper}} in ''League of Legends'' and ''Smite''.
 
'''Patron'''
 
* The final core objective inside the enemy base. Equivalent to the "Ancient" in ''Dota'' or "Nexus" in ''League of Legends''.
 
'''Power Spike'''
* A point in the game where a hero becomes significantly stronger, due to unlocking a specific ability upgrade, item, or bonus points in their build.
 
'''Proc'''
* Short for "procedure" or "programmed random occurrence", meaning an effect that has a random chance to be triggered under specific circunstances.


'''Remlings'''
'''Remlings'''


* [[Rem]]'s [[Rem#Little Helpers|Little Helpers]]
* {{HeroIcon|Rem}}'s {{AbilityIcon|Lil Helpers}}.
 
'''Skillshot'''
 
* An ability that requires aiming to hit.
 
'''Snowball'''
 
* Using an early-game advantage to gain exponential momentum, becoming highly over-leveled and dominating the rest of the match.
 
'''Squishy'''
 
* A hero with low maximum health and [[Damage Resistance|physical/spirit resistance]], making them very easy to kill quickly.
 
'''T1 / T2'''
 
* Shorthand for objective tiers. T1 refers to {{EntityIcon|Guardian|l1=Guardians}} and T2 refers to {{EntityIcon|Walker|l1=Walkers}}.
 
'''Throw'''
 
* Giving advantage to the initially losing team.


'''Tower'''
'''Tower'''


* Dota's equivalent of [[Guardian]]
* The equivalent term to {{EntityIcon|Guardian}} in ''Dota''.
 
'''TP'''
 
* Initialism for "Teleport", commonly used to refer to the [[Teleporter|Teleporters]] scattered across the map and {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}}.
 
'''Turret'''
 
* {{HeroIcon|McGinnis}}' {{AbilityIcon|Mini Turret}}. Also the equivalent term to {{EntityIcon|Guardian}} in League of Legends.
 
'''Ult'''
 
* Short for "Ultimate", referring to a hero's fourth ability.
 
'''Urn / Spirit Urn'''
 
* The {{EntityIcon|Soul Urn|l1=objective}} that periodically spawns and must be carried to a drop-off point on the opposite side of the map to grant souls to the carrier.
 
'''Zip'''


* [[Ziplines]]


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