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'''AOE''' | '''AOE''' | ||
* Initialism for "area of effect" | * Initialism for "area of effect". | ||
'''Backdoor''' | '''Backdoor''' | ||
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'''Baron''' | '''Baron''' | ||
* The equivalent term to {{EntityIcon|Mid-Boss}} in ''League of Legends'' | * The equivalent term to {{EntityIcon|Mid-Boss}} in ''League of Legends''. | ||
'''BKB''' | '''BKB''' | ||
* Initialism for [https://liquipedia.net/dota2/Black_King_Bar Black King Bar], ''Dota''<nowiki/>'s equivalent of {{ItemIcon|Unstoppable}} | * Initialism for [https://liquipedia.net/dota2/Black_King_Bar Black King Bar], ''Dota''<nowiki/>'s equivalent of {{ItemIcon|Unstoppable}}. | ||
'''BM''' | '''BM''' | ||
* Initialism for "bad manners" | * Initialism for "bad manners". | ||
'''BRB''' | '''BRB''' | ||
* Initialism for "be right back" | * Initialism for "be right back". | ||
'''Burst''' | '''Burst''' | ||
* Dealing a massive amount of damage in a very short window of time | * Dealing a massive amount of damage in a very short window of time. | ||
'''Carry''' | '''Carry''' | ||
* A type of hero who scales well with Souls and therefore is able to overpower most threats in the late game | * A type of hero who scales well with Souls and therefore is able to overpower most threats in the late game. | ||
'''CC''' | '''CC''' | ||
* Initialism for "Crowd Control", referring to [[Status Effects]] that limit a hero's ability to act or move (e.g., Stuns, Silences, Slows, and Roots) | * Initialism for "Crowd Control", referring to [[Status Effects]] that limit a hero's ability to act or move (e.g., Stuns, Silences, Slows, and Roots). | ||
'''CD''' | '''CD''' | ||
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'''Creep''' | '''Creep''' | ||
* The equivalent term to {{EntityIcon|Trooper}} in ''Dota''. Rarely used to refer to {{EntityIcon|Denizen}} | * The equivalent term to {{EntityIcon|Trooper}} in ''Dota''. Rarely used to refer to {{EntityIcon|Denizen}}. | ||
'''CS''' | '''CS''' | ||
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'''Debuff Remover''' | '''Debuff Remover''' | ||
* Old name for {{ItemIcon|Dispel Magic}} | * Old name for {{ItemIcon|Dispel Magic}}. | ||
'''Deny''' | '''Deny''' | ||
* The act of shooting the soul orb of a dying enemy {{AbilityIcon|Trooper}} before the enemy can, stealing the souls for yourself | * The act of shooting the soul orb of a dying enemy {{AbilityIcon|Trooper}} before the enemy can, stealing the souls for yourself. | ||
'''DoT''' | '''DoT''' | ||
* [[Status Effects]] that deal constant damage over time | * [[Status Effects]] that deal constant damage over time . | ||
'''DPS''' | '''DPS''' | ||
* Initialism for "damage per second" | * Initialism for "damage per second". | ||
'''Feed''' | '''Feed''' | ||
* Intentionally or unintentionally giving the enemy team souls | * Intentionally or unintentionally giving the enemy team souls. | ||
'''Fountain''' | '''Fountain''' | ||
* Spawn room | * Spawn room. | ||
'''Frontliner''' | '''Frontliner''' | ||
* A type of hero who is relatively durable and seeks to disrupt enemy players | * A type of hero who is relatively durable and seeks to disrupt enemy players. | ||
'''Gank''' | '''Gank''' | ||
* Ambushing one or more enemies, usually by rotating out of your assigned lane to create a numbers advantage | * Ambushing one or more enemies, usually by rotating out of your assigned lane to create a numbers advantage. | ||
'''Hook''' | '''Hook''' | ||
* {{HeroIcon|Bebop}}'s {{AbilityIcon|Grapple Arm}}. Rarely used to refer to {{HeroIcon|Yamato}}'s {{AbilityIcon|Flying Slash}} | * {{HeroIcon|Bebop}}'s {{AbilityIcon|Grapple Arm}}. Rarely used to refer to {{HeroIcon|Yamato}}'s {{AbilityIcon|Flying Slash}}. | ||
'''Jungle''' | '''Jungle''' | ||
* The area of the map between lanes, or the act of farming {{EntityIcon|Denizen|l1=Denizens}} (neutral camps) within those areas | * The area of the map between lanes, or the act of farming {{EntityIcon|Denizen|l1=Denizens}} (neutral camps) within those areas. | ||
'''M1''' | '''M1''' | ||
* [[ | * Short for "Mouse 1", commonly referring to [[Weapon]]-based heroes/builds. | ||
'''Mid''' | '''Mid''' | ||
* {{EntityIcon|Mid-Boss}} Sometimes used to refer to blue lane | * {{EntityIcon|Mid-Boss}} Sometimes used to refer to blue lane. | ||
'''Minion''' | '''Minion''' | ||
* The equivalent term to {{EntityIcon|Trooper}} in ''League of Legends'' and ''Smite'' | * The equivalent term to {{EntityIcon|Trooper}} in ''League of Legends'' and ''Smite''. | ||
'''Patron''' | '''Patron''' | ||
* The final core objective inside the enemy base. Equivalent to the "Ancient" in ''Dota'' or "Nexus" in ''League of Legends'' | * The final core objective inside the enemy base. Equivalent to the "Ancient" in ''Dota'' or "Nexus" in ''League of Legends''. | ||
'''Power Spike''' | '''Power Spike''' | ||
* A point in the game where a hero becomes significantly stronger, due to unlocking a specific ability upgrade, item, or bonus points in their build | * A point in the game where a hero becomes significantly stronger, due to unlocking a specific ability upgrade, item, or bonus points in their build. | ||
'''Proc''' | '''Proc''' | ||
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'''Remlings''' | '''Remlings''' | ||
* {{HeroIcon|Rem}}'s {{AbilityIcon|Lil Helpers}} | * {{HeroIcon|Rem}}'s {{AbilityIcon|Lil Helpers}}. | ||
'''Skillshot''' | '''Skillshot''' | ||
* An ability that requires aiming to hit | * An ability that requires aiming to hit. | ||
'''Snowball''' | '''Snowball''' | ||
* Using an early-game advantage to gain exponential momentum, becoming highly over-leveled and dominating the rest of the match | * Using an early-game advantage to gain exponential momentum, becoming highly over-leveled and dominating the rest of the match. | ||
'''Squishy''' | '''Squishy''' | ||
* A hero with low maximum health and [[Damage Resistance|physical/spirit resistance]], making them very easy to kill quickly | * A hero with low maximum health and [[Damage Resistance|physical/spirit resistance]], making them very easy to kill quickly. | ||
'''T1 / T2''' | '''T1 / T2''' | ||
* Shorthand for objective tiers. T1 refers to {{EntityIcon|Guardian|l1=Guardians}} and T2 refers to {{EntityIcon|Walker|l1=Walkers}} | * Shorthand for objective tiers. T1 refers to {{EntityIcon|Guardian|l1=Guardians}} and T2 refers to {{EntityIcon|Walker|l1=Walkers}}. | ||
'''Throw''' | '''Throw''' | ||
* Giving advantage to the initially losing team | * Giving advantage to the initially losing team. | ||
'''Tower''' | '''Tower''' | ||
* The equivalent term to {{EntityIcon|Guardian}} in ''Dota'' | * The equivalent term to {{EntityIcon|Guardian}} in ''Dota''. | ||
'''TP''' | '''TP''' | ||
* Initialism for "Teleport", commonly used to refer to the [[Teleporter|Teleporters]] scattered across the map and {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}} | * Initialism for "Teleport", commonly used to refer to the [[Teleporter|Teleporters]] scattered across the map and {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}}. | ||
'''Turret''' | '''Turret''' | ||
* {{HeroIcon|McGinnis}}' {{AbilityIcon|Mini Turret}}. Also the equivalent term to {{EntityIcon|Guardian}} in League of Legends | * {{HeroIcon|McGinnis}}' {{AbilityIcon|Mini Turret}}. Also the equivalent term to {{EntityIcon|Guardian}} in League of Legends. | ||
'''Ult''' | '''Ult''' | ||
* Short for "Ultimate", referring to a hero's fourth ability | * Short for "Ultimate", referring to a hero's fourth ability. | ||
'''Urn / Spirit Urn''' | '''Urn / Spirit Urn''' | ||