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Gammaton32 (talk | contribs) →Gallery: formatting |
add note about down dashing to her weapon ammo consumption |
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The Teacher has no [[Damage Falloff|damage falloff]] and deals no damage beyond its max range. However, the falloff range is factored in when calculating Graves' [[Build-Up]] per bullet, most notably the build-up from {{AbilityIcon|Essence Theft}}. As an exception, the effect from {{ItemIcon|Ricochet}} has damage falloff, calculated based on the distance from the main target to the ricocheted target. | The Teacher has no [[Damage Falloff|damage falloff]] and deals no damage beyond its max range. However, the falloff range is factored in when calculating Graves' [[Build-Up]] per bullet, most notably the build-up from {{AbilityIcon|Essence Theft}}. As an exception, the effect from {{ItemIcon|Ricochet}} has damage falloff, calculated based on the distance from the main target to the ricocheted target. | ||
Air | [[Air Dash]]ing while firing The Teacher will stop consuming ammo briefly. This includes [[Down Dash]]ing, which costs half as much stamina and can be done without moving out of position in exchange for not being able to [[slide]]. The pause on ammo consumption is not shortened by [[Fire Rate]]. It is also the only weapon in the game that is not interrupted and can be continuously fired while performing an air dash. | ||
The Teacher cannot target {{HeroIcon|Venator}}’s {{AbilityIcon|Hex-lined Snap Trap}} to disarm it. | The Teacher cannot target {{HeroIcon|Venator}}’s {{AbilityIcon|Hex-lined Snap Trap}} to disarm it. | ||