Graves: Difference between revisions

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add note about down dashing to her weapon ammo consumption
 
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The Teacher has no [[Damage Falloff|damage falloff]] and deals no damage beyond its max range. However, the falloff range is factored in when calculating Graves' [[Build-Up]] per bullet, most notably the build-up from {{AbilityIcon|Essence Theft}}. As an exception, the effect from {{ItemIcon|Ricochet}} has damage falloff, calculated based on the distance from the main target to the ricocheted target.
The Teacher has no [[Damage Falloff|damage falloff]] and deals no damage beyond its max range. However, the falloff range is factored in when calculating Graves' [[Build-Up]] per bullet, most notably the build-up from {{AbilityIcon|Essence Theft}}. As an exception, the effect from {{ItemIcon|Ricochet}} has damage falloff, calculated based on the distance from the main target to the ricocheted target.


Air dashing while firing The Teacher will stop consuming ammo briefly. It is also the only weapon in the game that is not interrupted and can be continuously fired while performing an air dash.
[[Air Dash]]ing while firing The Teacher will stop consuming ammo briefly. This includes [[Down Dash]]ing, which costs half as much stamina and can be done without moving out of position in exchange for not being able to [[slide]]. The pause on ammo consumption is not shortened by [[Fire Rate]]. It is also the only weapon in the game that is not interrupted and can be continuously fired while performing an air dash.


The Teacher cannot target {{HeroIcon|Venator}}’s {{AbilityIcon|Hex-lined Snap Trap}} to disarm it.
The Teacher cannot target {{HeroIcon|Venator}}’s {{AbilityIcon|Hex-lined Snap Trap}} to disarm it.