Graves: Difference between revisions

Abilities: updated and automated values
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| ability_num = 1
| ability_num = 1
| notes      =
| notes      =
* Skulls have {{#invoke:Abilities|get_ability_prop|Jar of Dead|SummonHealth}} {{Boon|1.3}} HP. They can be destroyed by [[Weapon Damage]] and [[Melee Attack]]s. They take no damage from abilities or items.
* Skulls have {{#invoke:Abilities|get_ability_prop|Jar of Dead|SummonHealth}} {{Boon|{{#invoke:Abilities|get_ability_prop|Jar of Dead|SummonHealth.Scale.Value}}}} HP. They can be destroyed by [[Weapon Damage]] and [[Melee Attack]]s. They take no damage from abilities or items.
* Each charge of Jar of Dead requires 10 "death", reducible by cooldown reduction (and rounded to the nearest integer).
* Skulls yield {{Souls|{{#invoke:Abilities|get_ability_prop|Jar of Dead|SkullKillGold}}}} {{Boon|{{#invoke:Abilities|get_ability_prop|Jar of Dead|SkullKillGold.Scale.Value}}}} souls on death.
* Troopers and ghouls drop 1 "death", jungle creeps drop 2 "death", and heroes and midboss drop 5 "death".
* Each charge of Jar of Dead requires {{#expr:{{#invoke:Abilities|get_ability_prop|Jar of Dead|ResourceCost.Value}}/{{#invoke:Abilities|get_ability_prop|Jar of Dead|ResourcePerPickup}}}} "death", reducible by cooldown reduction (and rounded to the nearest integer).
* [[Troopers]] and Ghouls drop {{#invoke:Abilities|get_ability_prop|Jar of Dead|PickupsPerDeath}} "death", [[Denizens]] drop {{#invoke:Abilities|get_ability_prop|Jar of Dead|PickupsPerNeutralTrooperDeath}} "death", and Heroes and [[Mid-Boss]] drop {{#invoke:Abilities|get_ability_prop|Jar of Dead|PickupsPerHeroDeath}} "death".
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| ability_num = 3
| ability_num = 3
| notes      =
| notes      =
* Structures are affected by spirit resist reduction, but not weapon damage reduction. The buffs are applied to Graves regardless.
* [[Structures]] are affected by spirit resist reduction, but not weapon damage reduction. The buffs are applied to Graves regardless.
* The weapon damage reduction is applied as a flat reduction of the [[Weapon Damage]] stat.
* The weapon damage reduction is applied as a flat reduction of the [[Weapon Damage]] stat.
* Buildup is affected by weapon damage falloff ({{#expr:100*{{#invoke:HeroData|get_hero_var|Graves|FalloffEndScale}}}}% at max range).
* [[Build-up]] is affected by weapon damage falloff ({{#expr:100*{{#invoke:HeroData|get_hero_var|Graves|FalloffEndScale}}}}% at max range).
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* Ghouls take +48% [[Weapon Damage#Crit Multiplier|headshot damage]].
* Ghouls take +48% [[Weapon Damage#Crit Multiplier|headshot damage]].
* Ghouls are affected by the additional damage from {{ItemIcon|Monster Rounds}}.
* Ghouls are affected by the additional damage from {{ItemIcon|Monster Rounds}}.
* Ghouls don't give souls on death.
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