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→Abilities: added a note that even though ghouls melee attack deals weapon damage they don't benefit from increased weapon damage. In the future if there's an aura that gives weapon damage they might but at the moment the only thing that increases it is the spirit scaling. |
Gammaton32 (talk | contribs) the ability description already says melee damage only scales with spirit so I'm not sure why this needs to be mentioned, or what it has to do with monster rounds Tag: Undo |
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* Ghouls take +48% [[Weapon Damage#Crit Multiplier|headshot damage]]. | * Ghouls take +48% [[Weapon Damage#Crit Multiplier|headshot damage]]. | ||
* Ghouls receive additional damage from {{ItemIcon|Monster Rounds}} and {{ItemIcon|Cultist Sacrifice}}. | * Ghouls receive additional damage from {{ItemIcon|Monster Rounds}} and {{ItemIcon|Cultist Sacrifice}}. | ||
* Ghouls yield {{Souls|35}} souls + {{Souls|2}} souls per minute when killed by players. | * Ghouls yield {{Souls|35}} souls + {{Souls|2}} souls per minute when killed by players. | ||
}} | }} | ||