Gravity Scale: Difference between revisions

Created page with "'''Gravity Scale''' is a Stat that modifies how gravity acceleration affects the player. Lower gravity scale makes a hero lighter and "floatier", and higher gravity scale makes them heavier. '''Air Control''' and '''Air Acceleration''' are stats connected to (but not directly affected by) Gravity Scale. These stats affect how much the player can control their aerial movement. == Heroes with gravity scale modifiers == {| class="wikitable sortable mw-collapsible" |..."
 
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== Heroes with gravity scale modifiers ==
== Heroes with gravity scale modifiers ==
{| class="wikitable sortable mw-collapsible"
{{#invoke:HeroDataArrays|heroGravityTable}}
|+Base Gravity Scale Stats
!Hero
!Gravity Scale (%)
|-
|{{HeroIcon|Ivy}}
|style="text-align:center"|−10
|-
|{{HeroIcon|Celeste}}
|style="text-align:center"|−25
|}


== Items that modify gravity scale ==
== Items that modify gravity scale ==
{{Item stat table|Gravity Scale}}
{{Item stat table|Gravity Scale}}
* {{ItemIcon|Slowing Hex}} sets the target player's gravity to 120%, regardless of its original value.
* Sources of [[Movement Silence]] set the target player's gravity scale to 120%, regardless of its original value.


{{Stat navbox}}
{{Stat navbox}}