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{{HeroTabs}} | |||
This page documents the full update history for {{HeroIcon|Grey Talon}}. | |||
{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = {{Update link|June|30|2026}} | |||
| changes = | |||
* {{AbilityIcon|Rain of Arrows}} cooldown increased from 23s to 25s. | |||
* {{AbilityIcon|Guided Owl}} permanent spirit bonus reduced from 10 to 8. | |||
* {{AbilityIcon|Guided Owl}} cooldown increased from 110s to 125s. (Global ult change) | |||
* {{AbilityIcon|Guided Owl}} T2 reduced from -45s Cooldown to -40s. (Global ult change) | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|June|11|2026}} | |||
| changes = | |||
* Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf). | |||
* Bullet damage growth reduced from +1.0 to +0.85. | |||
* {{AbilityIcon|Rain of Arrows}} cooldown increased from 22s to 23s. | |||
* {{AbilityIcon|Rain of Arrows}} T2 reduced from -13s Cooldown to -12s. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|May|22|2026}} | |||
| changes = | |||
* {{AbilityIcon|Rain of Arrows}} cooldown reduced from 30s to 22s. | |||
* {{AbilityIcon|Rain of Arrows}} cast delay reduced from 0.5s to 0.2s. | |||
* {{AbilityIcon|Rain of Arrows}} duration reduced from 7s to 4s. | |||
* {{AbilityIcon|Rain of Arrows}} moving ability in air improved. | |||
* {{AbilityIcon|Rain of Arrows}} stamina distance changed from -9% to +25%. | |||
* {{AbilityIcon|Rain of Arrows}} Weapon Damage bonus reduced from +4 to +3. | |||
* {{AbilityIcon|Rain of Arrows}} T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s". | |||
* {{AbilityIcon|Rain of Arrows}} T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s). | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|April|10|2026}} | |||
| changes = | |||
* Spirit power per boon increased from 1.1 to 1.6. | |||
* {{AbilityIcon|Charged Shot}} channeling move speed increased from 1.3m to 1.5m. | |||
* {{AbilityIcon|Guided Owl}} min speed reduced from 17.8m to 15m. | |||
* {{AbilityIcon|Guided Owl}} max speed increased from 35.56m to 36m. | |||
* {{AbilityIcon|Guided Owl}} duration increased from 18s to 20s. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|January|30|2026}} | |||
| changes = | |||
* {{AbilityIcon|Rain of Arrows}} air speed from 3.8 to 4.1. | |||
* {{AbilityIcon|Spirit Snare}} lifetime increased from 20s to 22s. | |||
* {{AbilityIcon|Guided Owl}} cooldown reduced from 120s to 110s. | |||
* {{AbilityIcon|Guided Owl}} spirit power per kill increased from 8 to 10. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|January|22|2026}} | |||
| changes = | |||
* {{Undocumented}} Removed the ability to cancel and refund cooldown of {{AbilityIcon|Guided Owl}} during casting delay | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|December|29|2025}} | |||
| changes = | |||
* {{AbilityIcon|Rain of Arrows}} cooldown reduced from 35s to 30s | |||
* {{AbilityIcon|Rain of Arrows}} T3 now also grants +30% Bullet Evasion | |||
* {{AbilityIcon|Guided Owl}} duration increased from 16s to 18s | |||
* {{AbilityIcon|Guided Owl}} T1 damage increased from +81 to +85 | |||
* {{AbilityIcon|Guided Owl}} Spirit Power per kill increased from 5 to 8 | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|October|2|2025}} | |||
| changes = | |||
* {{AbilityIcon|Charged Shot}} spirit scaling reduced from 1.11 to 1.0 | |||
* {{AbilityIcon|Charged Shot}} T3 spirit scaling reduced from 1.11 to 1.0 | |||
* {{AbilityIcon|Rain of Arrows}} no longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|September|4|2025}} | |||
| changes = | |||
* Bullet damage growth based on Spirit Power increased from 0.07 to 0.08 | |||
* {{AbilityIcon|Spirit Snare}} Curse duration increased from 2s to 2.25s | |||
* {{AbilityIcon|Spirit Snare}} T2 changed from "+0.75 Curse Duration" to "Applies -15% Bullet Resistance for 10s" | |||
* {{AbilityIcon|Spirit Snare}} T3 changed from "Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s" to "+1s Curse Duration and +1.5m Radius" | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|August|18|2025}} | |||
| changes = | |||
* {{Undocumented}} Updated VO pass | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|July|29|2025}} | |||
| changes = | |||
* {{AbilityIcon|Spirit Snare}} Curse duration increased from 1.75s to 2s. | |||
* {{AbilityIcon|Guided Owl}} cooldown reduced from 135s to 120s. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|May|27|2025}} | |||
| changes = | |||
* {{AbilityIcon|Spirit Snare}} radius increased from 6.2 to 6.5. | |||
* {{AbilityIcon|Guided Owl}} duration increased from 14s to 16s. | |||
* {{AbilityIcon|Guided Owl}} cooldown decreased from 127s to 125s. | |||
* {{AbilityIcon|Guided Owl}} T2 cooldown improved from -47s to -50s. | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = {{Update link|May|8|2025}} | ||
| changes = | | changes = | ||
* Base | * Base Bullet Damage spirit power scaling reduced from 0.09 to 0.07. | ||
* | * {{AbilityIcon|Spirit Snare}}: Added physical elements to the AoE visuals. | ||
* {{AbilityIcon|Charged Shot}} T3 Spirit Power scaling reduced from 1.3 to 1.2. | |||
* {{Undocumented}} {{AbilityIcon|Rain of Arrows}} T3 reduced from 40% Lifesteal to 30%. | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = October 27 | | update = {{Update link|April|17|2025}} | ||
| changes = | | changes = | ||
* HP regen reduced from 2.5 to 1.5. | |||
* Move Speed spirit scaling reduced from 0.025 to 0.014. | |||
* {{AbilityIcon|Charged Shot}} damage reduced from 100 to 90. | |||
* {{AbilityIcon|Charged Shot}} spirit scaling reduced from 1.6 to 1.2. | |||
* {{AbilityIcon|Charged Shot}} T3 spirit scaling increased from +0.9 to +1.3. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|February|25|2025}} | |||
| changes = | |||
* {{AbilityIcon|Guided Owl}} accelerate has been updated from M1 to 'W' by default. | |||
* Better visual feedback for {{AbilityIcon|Spirit Snare}} when triggered. | |||
* Fixed Spirit power bonus from {{AbilityIcon|Guided Owl}} always being visible in the active player stats. | |||
* Fixed a bug that caused {{HeroIcon|Grey Talon}}'s Owl explosion sound to not be heard by the caster if they detonated it early with a keypress. | |||
* Updated vo - largely remastering pass, but some new content. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|January|27|2025}} | |||
| changes = | |||
* {{AbilityIcon|Spirit Snare}} cooldown reduced from 37s to 34s. | |||
* {{AbilityIcon|Spirit Snare}} T2 increased from +0.5s to +0.75s. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|December|6|2024}} | |||
| changes = | |||
* Fixed {{HeroIcon|Grey Talon}}'s tech power growth from his ult not being reflected in the shop. | |||
* Immobilizing Trap renamed to {{AbilityIcon|Spirit Snare}}. | |||
* {{AbilityIcon|Spirit Snare}} now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether. | |||
* {{AbilityIcon|Spirit Snare}} T2 no longer increases slow by 1s. | |||
* {{AbilityIcon|Spirit Snare}} T2 now increases Curse debuff by 0.5s. | |||
* You can now shoot {{AbilityIcon|Charged Shot}} onto {{AbilityIcon|Spirit Snare}} center to trigger it to detonate immediately in a 30% increased radius. | |||
* {{AbilityIcon|Charged Shot}} can now secure orbs. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|November|21|2024}} | |||
| changes = | |||
* {{AbilityIcon|Rain of Arrows}} T3 reduced from 50% Lifesteal to 40%. | |||
* Bullet damage increased from 24 to 25. | |||
* Health growth per boon increased from 27 to 29. | |||
* {{AbilityIcon|Spirit Snare|l1=Immobilizing Trap}} now tethers targets rather than rooting them. | |||
* {{AbilityIcon|Spirit Snare|l1=Immobilizing Trap}} tether duration increased 1.25s to 1.5s. | |||
* {{AbilityIcon|Spirit Snare|l1=Immobilizing Trap}} no longer applies 50% slow for 1s. | |||
* {{AbilityIcon|Spirit Snare|l1=Immobilizing Trap}} slow now starts immediately for 30% and lasts until 2s after the tether ends. | |||
* {{AbilityIcon|Spirit Snare|l1=Immobilizing Trap}} T2 changed from +2s Slow to +1s Tether. | |||
* {{AbilityIcon|Spirit Snare|l1=Immobilizing Trap}} radius increased from 6 to 6.2. | |||
* {{AbilityIcon|Spirit Snare|l1=Immobilizing Trap}} T1 CD improved from -19s to -20s. | |||
* {{AbilityIcon|Guided Owl}} camera now returns more quickly when the Owl collides very far away. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|November|7|2024}} | |||
| changes = | |||
* Fixed {{HeroIcon|Grey Talon}} getting assist credit while flying {{AbilityIcon|Guided Owl}}. | |||
* Base bullet damage reduced from 27 to 24. | |||
* Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on). | |||
* Falloff range rescaled from 22m->58m to 18m->54m. | |||
* {{AbilityIcon|Rain of Arrows}} strafe distance with stamina reduced by 30%. | |||
* {{AbilityIcon|Charged Shot}} hitbox size reduced by 20%. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|November|1|2024}} | |||
| changes = | |||
* Base bullet damage reduced from 30 to 27. | |||
* Movement speed scaling from Spirit Power reduced from 0.032 to 0.025. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|October|27|2024}} | |||
| changes = | |||
* Movespeed spirit scaling reduced from 0.04 to 0.032. | * Movespeed spirit scaling reduced from 0.04 to 0.032. | ||
* Bullet damage spirit scaling reduced from 0.13 to 0.12. | * Bullet damage spirit scaling reduced from 0.13 to 0.12. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = October 24 | | update = {{Update link|October|24|2024}} | ||
| changes = | | changes = | ||
* Base regen increased from 2 to 2.5. | * Base regen increased from 2 to 2.5. | ||
* Gun spirit scaling increased from 0.1 to 0.13. | * Gun spirit scaling increased from 0.1 to 0.13. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = October 10 | | update = {{Update link|October|10|2024}} | ||
| changes = | | changes = | ||
* Fixed some cases where {{HeroIcon|Grey Talon}}'s trap effects would be stuck in the world. | |||
* Updated {{HeroIcon|Grey Talon}} root effect for trap. | |||
* Updated {{HeroIcon|Grey Talon}} updated firing, projectile, impact effects. | |||
* Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged). | * Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged). | ||
* Fixed {{AbilityIcon|Rain of Arrows}} alternate cast causing you to hit the ground soon after cast. | * Fixed {{AbilityIcon|Rain of Arrows}} alternate cast causing you to hit the ground soon after cast. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = September 26 | | update = {{Update link|September|26|2024}} | ||
| changes = | | changes = | ||
* Replaced a {{HeroIcon|Grey Talon}} select line to make his intentions more clear. | * Replaced a {{HeroIcon|Grey Talon}} select line to make his intentions more clear. | ||
* Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged). | * Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged). | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = September 17 | | update = {{Update link|September|17|2024}} | ||
| changes = | | changes = | ||
* Fixed {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot}}{{sic}} and {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} cameras not working properly. | * Fixed {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot|l1=Charge Shot}}{{sic}} and {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} cameras not working properly. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = September 12 | | update = {{Update link|September|12|2024}} | ||
| changes = | | changes = | ||
* Updated {{HeroIcon|Wraith}}, {{HeroIcon|Grey Talon}}, and {{HeroIcon|Infernus}} VO. | * Updated {{HeroIcon|Wraith}}, {{HeroIcon|Grey Talon}}, and {{HeroIcon|Infernus}} VO. | ||
* Fixed issues with {{AbilityIcon|Charged Shot}} hitting targets behind walls. | * Fixed issues with {{AbilityIcon|Charged Shot}} hitting targets behind walls. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 29 | | update = {{Update link|August|29|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Charged Shot}} collision size reduced by 8%. | * {{AbilityIcon|Charged Shot}} collision size reduced by 8%. | ||
* {{AbilityIcon|Charged Shot}} base damage reduced from 105 to 100. | * {{AbilityIcon|Charged Shot}} base damage reduced from 105 to 100. | ||
* {{AbilityIcon|Charged Shot}} T2 reduced from +70 to +65. | * {{AbilityIcon|Charged Shot}} T2 reduced from +70 to +65. | ||
* Fire Rate now scales with Spirit (0.25). | * Fire Rate now scales with Spirit (0.25). | ||
* Can now use multiple air dashes while using {{AbilityIcon|Rain of Arrows}}{{sic}}. | * Can now use multiple air dashes while using {{AbilityIcon|Rain of Arrows|l1=Rain of Fire}}{{sic}}. | ||
* {{AbilityIcon|Immobilizing Trap}} root duration reduced from 2s to 1.25s. | * {{AbilityIcon|Spirit Snare|l1=Immobilizing Trap}} root duration reduced from 2s to 1.25s. | ||
* {{AbilityIcon|Immobilizing Trap}} now applies a 50% movement slow for 1 seconds after the root. | * {{AbilityIcon|Spirit Snare|l1=Immobilizing Trap}} now applies a 50% movement slow for 1 seconds after the root. | ||
* {{AbilityIcon|Immobilizing Trap}} T2 changed from +1s Root to +2s Slow. | * {{AbilityIcon|Spirit Snare|l1=Immobilizing Trap}} T2 changed from +1s Root to +2s Slow. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 15 | | update = {{Update link|August|15|2024}} | ||
| changes = | | changes = | ||
* Improved visual clarity of {{HeroIcon|Grey Talon}}'s trap armed state. | * Improved visual clarity of {{HeroIcon|Grey Talon}}'s trap armed state. | ||
* {{AbilityIcon|Charged Shot}} collision radius reduced by 10%. | * {{AbilityIcon|Charged Shot}} collision radius reduced by 10%. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 1 | | update = {{Update link|August|1|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Charged Shot}} collision size reduced by 10%. | * {{AbilityIcon|Charged Shot}} collision size reduced by 10%. | ||
* {{AbilityIcon|Guided Owl}} explosion radius increased from 10m to 12m. | * {{AbilityIcon|Guided Owl}} explosion radius increased from 10m to 12m. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 18 | | update = {{Update link|July|18|2024}} | ||
| changes = | | changes = | ||
* Added new cast effect for {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Guided Owl}}. | * Added new cast effect for {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Guided Owl}}. | ||
* {{AbilityIcon|Charged Shot}} damage reduced from 115 to 105. | * {{AbilityIcon|Charged Shot}} damage reduced from 115 to 105. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 11 | | update = {{Update link|July|11|2024}} | ||
| changes = | | changes = | ||
* Added {{HeroIcon|Grey Talon}} {{AbilityIcon|Charged Shot}} sound effects. | * Added {{HeroIcon|Grey Talon}} {{AbilityIcon|Charged Shot}} sound effects. | ||
* {{AbilityIcon|Rain of Arrows}} flight duration reduced from 8s to 7s. | * {{AbilityIcon|Rain of Arrows}} flight duration reduced from 8s to 7s. | ||
* {{AbilityIcon|Guided Owl}} spirit gain per kill increased from 4 to 5. | * {{AbilityIcon|Guided Owl}} spirit gain per kill increased from 4 to 5. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 4 | | update = {{Update link|July|4|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Guided Owl}} now grants +4 permanent Spirit Power for each hero killed with it. | * {{AbilityIcon|Guided Owl}} now grants +4 permanent Spirit Power for each hero killed with it. | ||
* Fixed {{AbilityIcon|Charged Shot}} not piercing if it collides with a {{AbilityIcon|Mini Turret}}. | * Fixed {{AbilityIcon|Charged Shot}} not piercing if it collides with a {{AbilityIcon|Mini Turret}}. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 27 | | update = {{Update link|June|27|2024}} | ||
| changes = | | changes = | ||
* Fixed a bug with releasing {{HeroIcon|Grey Talon}}'s Owl early. | * Fixed a bug with releasing {{HeroIcon|Grey Talon}}'s Owl early. | ||
* Fixed a bug that could allow {{HeroIcon|Grey Talon}} to hit the same target multiple times when close during {{AbilityIcon|Rain of Arrows}}. | * Fixed a bug that could allow {{HeroIcon|Grey Talon}} to hit the same target multiple times when close during {{AbilityIcon|Rain of Arrows}}. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 20 | | update = {{Update link|June|20|2024}} | ||
| changes = | | changes = | ||
* Fixed {{AbilityIcon|Charged Shot}} being evaded by {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}. | * Fixed {{AbilityIcon|Charged Shot}} being evaded by {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}. | ||
* {{AbilityIcon|Rain of Arrows}} cooldown increased from 30s to 33s. | * {{AbilityIcon|Rain of Arrows}} cooldown increased from 30s to 33s. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 13 | | update = {{Update link|June|13|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Guided Owl}} cooldown reduced from 130s to 120s. | * {{AbilityIcon|Guided Owl}} cooldown reduced from 130s to 120s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 6 | | update = {{Update link|June|6|2024}} | ||
| changes = | | changes = | ||
* Improved {{HeroIcon|Grey Talon}}'s trap visibility. | * Improved {{HeroIcon|Grey Talon}}'s trap visibility. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 30 | | update = {{Update link|May|30|2024}} | ||
| changes = | | changes = | ||
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot}} effect matches the damage radius better. | |||
* Fixed {{AbilityIcon|Guided Owl}} flying while the game is paused. | * Fixed {{AbilityIcon|Guided Owl}} flying while the game is paused. | ||
* | * {{AbilityIcon|Charged Shot|l1=Charge Shot}}{{sic}} spirit scaling improved from 1 to 1.3. | ||
* {{AbilityIcon|Guided Owl}} duration increased from 13s to 14s. | * {{AbilityIcon|Guided Owl}} duration increased from 13s to 14s. | ||
* {{AbilityIcon|Guided Owl}} T3 increased from 20% to 22%. | * {{AbilityIcon|Guided Owl}} T3 increased from 20% to 22%. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 23 | | update = {{Update link|May|23|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Guided Owl}} Spirit scaling reduced from 2.2 to 1.2. | * {{AbilityIcon|Guided Owl}} Spirit scaling reduced from 2.2 to 1.2. | ||
* {{AbilityIcon|Guided Owl}} T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl. | * {{AbilityIcon|Guided Owl}} T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 16 | | update = {{Update link|May|16|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Charged Shot}} cooldown reduced from 18s to 16s. | * {{AbilityIcon|Charged Shot}} cooldown reduced from 18s to 16s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 10 | | update = {{Update link|May|10|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Charged Shot}} damage increased from 105 to 115. | * {{AbilityIcon|Charged Shot}} damage increased from 105 to 115. | ||
* {{AbilityIcon|Rain of Arrows}} Multishot increased from 3 to 5. | * {{AbilityIcon|Rain of Arrows}} Multishot increased from 3 to 5. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 3 | | update = {{Update link|May|3|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Charged Shot}}{{sic}} damage increased from 95 to 105. | * {{AbilityIcon|Charged Shot|l1=Charge Shot}}{{sic}} damage increased from 95 to 105. | ||
* {{AbilityIcon|Charged Shot}}{{sic}} T2 damage reduced from 80 to 70. | * {{AbilityIcon|Charged Shot|l1=Charge Shot}}{{sic}} T2 damage reduced from 80 to 70. | ||
* {{AbilityIcon|Guided Owl}} damage increased from 200 to 300. | * {{AbilityIcon|Guided Owl}} damage increased from 200 to 300. | ||
}} | }} | ||
}} | }} | ||
[[Category:Grey Talon|U]] | |||
[[Category:Hero changelogs]] | [[Category:Hero changelogs]] | ||