Grey Talon: Difference between revisions

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'''Grey Talon''' is a [[Hero]] in ''[[Deadlock]]''. He is a clever, long-range combatant that uses his powerful bow in combination with '''[[Grey Talon#Spirit Snare|traps]]''' and '''[[Grey Talon#Rain of Arrows|mystical flight]]''' to pin down and destroy his foes. With the ability to '''[[Grey Talon#Charged Shot|charge his arrow shot]]''' for powerful effect, Grey Talon can harry his foes at a distance before launching a guided '''[[Grey Talon#Spirit Owl|Spirit Owl]]''' to finish them off.
'''Grey Talon''' is a [[Hero]] in ''[[Deadlock]]''. He is a clever, long-range combatant that uses his powerful bow in combination with '''[[Grey Talon#Spirit Snare|traps]]''' and '''[[Grey Talon#Rain of Arrows|mystical flight]]''' to pin down and destroy his foes. With the ability to '''[[Grey Talon#Charged Shot|charge his arrow shot]]''' for powerful effect, Grey Talon can harry his foes at a distance before launching a guided '''[[Grey Talon#Spirit Owl|Spirit Owl]]''' to finish them off.


A founding member of the highly respected monster hunting organization [[The Baxter Society]], Wesley Grey Talon happily retired after 40 years of service to support his extended family. He was living well until he was alerted that that his son and daughter-in-law had died in a mysterious house fire. With not much time left, he dedicated the remainder of his life towards hunting the [[Friends of Humanity|perpetrators]] of the arson, bow in hand.
A founding member of the highly respected monster hunting organization [[The Baxter Society]], Wesley Grey Talon happily retired after 40 years of service to support his extended family. He was living well until he was alerted that that his son, daughter-in-law, and grandchildren had died in a mysterious house fire. With not much time left, he dedicated the remainder of his life towards hunting the [[Friends of Humanity|perpetrators]] of the arson, bow in hand.


== Weapon ==
== Weapon ==
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| tips        =
| tips        =
* Cancelling Rain of Arrows while launching keeps the launch momentum, which can be used for mobility and evasion.
* Cancelling Rain of Arrows while launching keeps the launch momentum, which can be used for mobility and evasion.
* Executing a [[Dash Jumping|Dash Jump]] immediately before activating Rain of Arrows greatly increases the horizontal and vertical distance of the launch, allowing for a greater vantage point over enemies.
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| notes      =
| notes      =
* Spirit Snare can be detonated by a {{AbilityIcon|Charged Shot}} immediately after it's thrown, including while midair before it deploys its AoE visuals.
* Spirit Snare can be detonated by a {{AbilityIcon|Charged Shot}} immediately after it's thrown, including while midair before it deploys its AoE visuals.
* The hitbox to manually detonate a deployed snare is indicated by the smoke emitted from its center.  
** The hitbox to manually detonate a deployed snare is indicated by the smoke emitted from its center.  
| tips        =
| tips        =
* At angles where the center of a deployed snare is less visible, aim {{AbilityIcon|Charged Shot}}s slightly away from the surface the snare landed on.
* At angles where the center of a deployed snare is less visible, aim {{AbilityIcon|Charged Shot}}s slightly away from the surface the snare landed on.
* When aiming to detonate a midair snare, aim slightly below to account for its arc.
* When aiming to detonate a midair snare, aim slightly below to account for its arc.
* Placing a trap in narrow hallways where enemies are likely to ambush you from (or escape to) can force them to either be cursed, slowed, and slightly damaged, or take a less ideal path.
* Placing a snare in narrow areas where enemies are likely to ambush from (or escape to) can force them to either be hit by the snare or take a less ideal path.
* Manual detonations can be used to quickly [[interrupt]] and weaken an enemy, and bypass the snare's {{DataProp|Spirit Snare|ArmTime}}s Arm Time.
* Manual detonations can be used to quickly [[Crowd_Control#Interrupt|interrupt]] and weaken an enemy, bypassing the snare's {{DataProp|Spirit Snare|ArmTime}}s Arm Time.
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| ability_num = 4
| ability_num = 4
| notes      =
| notes      =
* To get a "Spirit Power Per Kill" [[stack]], the enemy has to die within 4s after getting hit.
* To gain a "Spirit Power Per Kill" [[stack]], the enemy has to die within 4s after getting hit by the owl.
* If Grey Talon dies while controlling the owl, it will float uncontrollably until it times out and explodes.
* If Grey Talon dies while controlling the owl, it will float uncontrollably until it times out and explodes.
* T3 Execute deals [[Pure Damage]].
* T3 Execute deals [[Pure Damage]].
** The spirit damage of the owl will hit before checking if the opponent is within the execute threshold.
** The spirit damage of Guided Owl will hit before checking if the opponent is within the execute threshold.
* Grey Talon's line of sight while controlling owl is based on the owl's hitbox. This creates a bug in which enemies cannot hit [[Melee Attacks]] and some [[Abilities]] on Grey Talon if the owl is out of the enemy's line of sight. However, they can still hit him with weapons.
* Grey Talon's line of sight while controlling owl is based on the owl's hitbox. This creates a bug in which enemies cannot hit [[Melee Attacks]] and some [[Abilities]] on Grey Talon if the owl is out of the enemy's line of sight. However, they can still hit him with weapons.
* The owl can enter [[Vent]]s, if entering at an aligned horizontal direction.
* The owl can enter [[Tunnel|Tunnel Vents]], if entering at an aligned horizontal direction.
| tips        =
| tips        =
* Immediately flying the owl upwards after the initial cast time can give a better view and an easier path to a target.
* Immediately flying the owl upwards after the initial cast time can give a better view and an easier path to a target.
* Guided Owl can also be used as a targeted, long-range stun, capable of interrupting hard-to-reach channeled ults from behind cover.
* Guided Owl can be used as a targeted, long-range stun that is capable of interrupting hard-to-reach channeled ults from behind cover (such as {{HeroIcon|Seven}}'s {{AbilityIcon|Storm Cloud}} & {{HeroIcon|McGinnis}}'s {{AbilityIcon|Heavy Barrage}}).
* Guided Owl can be detonated in mid-air by cancelling the ability.
** This can be useful to catch evasive enemies attempting to out-maneuver the owl by entering narrow spaces or utilizing air mobility.
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