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'''Grey Talon''' is a [[Hero]] in ''[[Deadlock]]''. He is a clever, long-range combatant that uses his powerful bow in combination with '''[[Grey Talon#Spirit Snare|traps]]''' and '''[[Grey Talon#Rain of Arrows|mystical flight]]''' to pin down and destroy his foes. With the ability to '''[[Grey Talon#Charged Shot|charge his arrow shot]]''' for powerful effect, Grey Talon can harry his foes at a distance before launching a guided '''[[Grey Talon#Spirit Owl|Spirit Owl]]''' to finish them off. | '''Grey Talon''' is a [[Hero]] in ''[[Deadlock]]''. He is a clever, long-range combatant that uses his powerful bow in combination with '''[[Grey Talon#Spirit Snare|traps]]''' and '''[[Grey Talon#Rain of Arrows|mystical flight]]''' to pin down and destroy his foes. With the ability to '''[[Grey Talon#Charged Shot|charge his arrow shot]]''' for powerful effect, Grey Talon can harry his foes at a distance before launching a guided '''[[Grey Talon#Spirit Owl|Spirit Owl]]''' to finish them off. | ||
A founding member of the highly respected monster hunting organization [[The Baxter Society]], Wesley Grey Talon happily retired after 40 years of service to support his extended family. He was living well until he was alerted that that his son | A founding member of the highly respected monster hunting organization [[The Baxter Society]], Wesley Grey Talon happily retired after 40 years of service to support his extended family. He was living well until he was alerted that that his son, daughter-in-law, and grandchildren had died in a mysterious house fire. With not much time left, he dedicated the remainder of his life towards hunting the [[Friends of Humanity|perpetrators]] of the arson, bow in hand. | ||
== Weapon == | == Weapon == | ||
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* Cancelling Rain of Arrows while launching keeps the launch momentum, which can be used for mobility and evasion. | * Cancelling Rain of Arrows while launching keeps the launch momentum, which can be used for mobility and evasion. | ||
* Executing a [[Dash Jumping|Dash Jump]] immediately before activating Rain of Arrows greatly increases the horizontal and vertical distance of the launch, allowing f. | |||
}} | }} | ||
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| notes = | | notes = | ||
* Spirit Snare can be detonated by a {{AbilityIcon|Charged Shot}} immediately after it's thrown, including while midair before it deploys its AoE visuals. | * Spirit Snare can be detonated by a {{AbilityIcon|Charged Shot}} immediately after it's thrown, including while midair before it deploys its AoE visuals. | ||
* The hitbox to manually detonate a deployed snare is indicated by the smoke emitted from its center. | ** The hitbox to manually detonate a deployed snare is indicated by the smoke emitted from its center. | ||
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* At angles where the center of a deployed snare is less visible, aim {{AbilityIcon|Charged Shot}}s slightly away from the surface the snare landed on. | * At angles where the center of a deployed snare is less visible, aim {{AbilityIcon|Charged Shot}}s slightly away from the surface the snare landed on. | ||
* When aiming to detonate a midair snare, aim slightly below to account for its arc. | * When aiming to detonate a midair snare, aim slightly below to account for its arc. | ||
* Placing a | * Placing a snare in narrow areas where enemies are likely to ambush from (or escape to) can force them to either be hit by the snare or take a less ideal path. | ||
* Manual detonations can be used to quickly [[interrupt]] and weaken an enemy, | * Manual detonations can be used to quickly [[Crowd_Control#Interrupt|interrupt]] and weaken an enemy, bypassing the snare's {{DataProp|Spirit Snare|ArmTime}}s Arm Time. | ||
}} | }} | ||
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| ability_num = 4 | | ability_num = 4 | ||
| notes = | | notes = | ||
* To | * To gain a "Spirit Power Per Kill" [[stack]], the enemy has to die within 4s after getting hit by the owl. | ||
* If Grey Talon dies while controlling the owl, it will float uncontrollably until it times out and explodes. | * If Grey Talon dies while controlling the owl, it will float uncontrollably until it times out and explodes. | ||
* T3 Execute deals [[Pure Damage]]. | * T3 Execute deals [[Pure Damage]]. | ||
** The spirit damage of | ** The spirit damage of Guided Owl will hit before checking if the opponent is within the execute threshold. | ||
* Grey Talon's line of sight while controlling owl is based on the owl's hitbox. This creates a bug in which enemies cannot hit [[Melee Attacks]] and some [[Abilities]] on Grey Talon if the owl is out of the enemy's line of sight. However, they can still hit him with weapons. | * Grey Talon's line of sight while controlling owl is based on the owl's hitbox. This creates a bug in which enemies cannot hit [[Melee Attacks]] and some [[Abilities]] on Grey Talon if the owl is out of the enemy's line of sight. However, they can still hit him with weapons. | ||
* The owl can enter [[ | * The owl can enter [[Tunnel|Tunnel Vents]], if entering at an aligned horizontal direction. | ||
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* Immediately flying the owl upwards after the initial cast time can give a better view and an easier path to a target. | * Immediately flying the owl upwards after the initial cast time can give a better view and an easier path to a target. | ||
* Guided Owl can | * Guided Owl can be used as a targeted, long-range stun that is capable of interrupting hard-to-reach channeled ults from behind cover (such as {{HeroIcon|Seven}}'s {{AbilityIcon|Storm Cloud}} & {{HeroIcon|McGinnis}}'s {{AbilityIcon|Heavy Barrage}}). | ||
* Guided Owl can be detonated in mid-air by cancelling the ability. | |||
** This can be useful to catch evasive enemies attempting to out-maneuver the owl by entering narrow spaces or utilizing air mobility. | |||
}} | }} | ||