Grey Talon: Difference between revisions

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|-|(1) Charged Shot=
|-|(1) Charged Shot=
{{Ability card|ability_name=Charged Shot|name=Charged Shot|description='''Charge up a powerful shot''' that pierces through enemies. Hold '''[Ability 1]''' or '''[Fire]''' to hold the shot|duration=4s|cooldown=16s|effect1='''Damage: '''100''' {{ss|1.6}}|upgrade1='''+1''' Charges|upgrade2='''+65 Damage'''|upgrade3='''Improved damage scaling''' and '''-3s''' Charge Delay}}
{{Ability card
| name           = Charged Shot
| description     = '''Charge up a powerful shot''' that pierces through enemies. Hold '''[Ability 1]''' or '''[Fire]''' to hold the shot.
| duration       = 4s
| cooldown       = 16s
| effect1         = '''Damage:''' '''100''' {{ss|1.6}}
| upgrade1       = '''+1''' Charges
| upgrade2       = '''+65 Damage'''
| upgrade3       = '''Improved damage scaling''' and '''-3s''' Charge Delay
}}
|-|(2) Rain of Arrows=
|-|(2) Rain of Arrows=
{{Ability card|duration=7s|cooldown=33s|ability_name=Rain of Arrows|name=Rain of Arrows|description=Launches you high in the air, allowing you to glide slowly. While airborne, you gain '''Weapon Damage''' and '''multishot on your weapon'''. Press '''[Jump/Mantle]''' to cancel the glide.|effect1='''Weapon Multishot:''' '''5'''|effect2='''Weapon Damage:''' +'''7'''|upgrade1='''-15s''' Cooldown|upgrade2=While airborne, +7 Weapon Damage and weapon damage applies 40% movement slow for 1.5s|upgrade3=While airborne, '''+50'''% Bullet Lifesteal and '''+50'''% Spirit Lifesteal}}
{{Ability card
| duration       = 7s
| cooldown       = 33s
| name           = Rain of Arrows
| description     = Launches you high in the air, allowing you to glide slowly. While airborne, you gain '''Weapon Damage''' and '''multishot on your weapon'''. Press '''[Jump/Mantle]''' to cancel the glide.
| effect1         = '''Weapon Multishot:''' '''5'''
| effect2         = '''Weapon Damage:''' +'''7'''
| upgrade1       = '''-15s''' Cooldown
| upgrade2       = While airborne, +7 Weapon Damage and weapon damage applies 40% movement slow for 1.5s
| upgrade3       = While airborne, '''+50'''% Bullet Lifesteal and '''+50'''% Spirit Lifesteal
}}
|-|(3) Immobilizing Trap=
|-|(3) Immobilizing Trap=
{{Ability card|ability_name=Immobilizing Trap|name=Immobilizing Trap|description='''Throw out a trap''' that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, '''immobilizing''' and then '''slowing''' them.|radius=6m|cooldown=35s|effect1='''Lifetime:''' '''20'''s|effect2='''Damage:''' '''30'''|effect3='''Immobilize Duration:''' '''1.25'''s|effect4='''Arm Time:''' '''2'''s|upgrade1='''-20s''' Cooldown|upgrade2='''+2s''' Slow Duration|upgrade3=Grey Talon deals '''+30'''% more Bullet Damage to enemies hit by Immobilizing Trap for '''10s'''|effect5='''Movement Slow:''' '''50%'''|effect6='''Slow Duration:''' '''1'''s}}
{{Ability card
| name           = Immobilizing Trap
| description     = '''Throw out a trap''' that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, '''immobilizing''' and then '''slowing''' them.
| radius         = 6m
| cooldown       = 35s
| effect1         = '''Lifetime:''' '''20'''s
| effect2         = '''Damage:''' '''30'''
| effect3         = '''Immobilize Duration:''' '''1.25'''s
| effect4         = '''Arm Time:''' '''2'''s
| effect5        = '''Movement Slow:''' '''50%'''
| effect6        = '''Slow Duration:''' '''1'''s
| upgrade1       = '''-20s''' Cooldown
| upgrade2       = '''+2s''' Slow Duration
| upgrade3       = Grey Talon deals '''+30'''% more Bullet Damage to enemies hit by Immobilizing Trap for '''10s'''
}}
|-|(4) Guided Owl=
|-|(4) Guided Owl=
{{Ability card|ability_name=Guided Owl|name=Guided Owl|description=After 1.5s cast time, '''launch a spirit owl that you control''' and which explodes on impact, '''damaging and stunning''' enemies. Hold '''[Fire]''' to accelerate the owl. Press '''[Jump/Mantle]''' to release control. Gain '''permanent Spirit Power''' for each enemy hero killed with Guided Owl.|duration=14s|cooldown=110s|effect1='''Damage:''' '''250''' {{ss|1}}|effect2='''Explosion Radius:''' '''12'''m|effect3='''Stun Duration:''' '''0.75'''s|effect4='''Spirit Power Per Kill:''' '''5'''|upgrade1='''+100''' Damage|upgrade2='''-50s''' Cooldown|upgrade3=After hit, kills enemies that are below '''22% Health'''}}
{{Ability card
| name           = Guided Owl
| description     = After 1.5s cast time, '''launch a spirit owl that you control''' and which explodes on impact, '''damaging and stunning''' enemies. Hold '''[Fire]''' to accelerate the owl. Press '''[Jump/Mantle]''' to release control. Gain '''permanent Spirit Power''' for each enemy hero killed with Guided Owl.
| duration       = 14s
| cooldown       = 110s
| effect1         = '''Damage:''' '''250''' {{ss|1}}
| effect2         = '''Explosion Radius:''' '''12'''m
| effect3         = '''Stun Duration:''' '''0.75'''s
| effect4         = '''Spirit Power Per Kill:''' '''5'''
| upgrade1       = '''+100''' Damage
| upgrade2       = '''-50s''' Cooldown
| upgrade3       = After hit, kills enemies that are below '''22% Health'''
}}
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