Grey Talon: Difference between revisionsGive feedback
→Update history: Linked to https://deadlocked.wiki/Update:September_12,_2024 |
m Minor fixes and All ability and item cooldowns increased by 6% globally |
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| description = '''Charge up a powerful shot''' that pierces through enemies. Hold '''[Ability 1]''' or '''[Fire]''' to hold the shot. | | description = '''Charge up a powerful shot''' that pierces through enemies. Hold '''[Ability 1]''' or '''[Fire]''' to hold the shot. | ||
| duration = 4s | | duration = 4s | ||
| cooldown = | | cooldown = 17s | ||
| effect1 = '''Damage: | | effect1 = '''Damage:''' 100 {{ss|1.6}} | ||
| upgrade1 = '''+1''' Charges | | upgrade1 = '''+1''' Charges | ||
| upgrade2 = '''+65 | | upgrade2 = '''+65''' Damage | ||
| upgrade3 = '''Improved damage scaling''' and '''-3s''' Charge Delay | | upgrade3 = '''Improved damage scaling''' and '''-3s''' Charge Delay | ||
}} | }} | ||
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{{Ability card | {{Ability card | ||
| duration = 7s | | duration = 7s | ||
| cooldown = | | cooldown = 35s | ||
| name = Rain of Arrows | | name = Rain of Arrows | ||
| description = Launches you high in the air, allowing you to glide slowly. While airborne, you gain '''Weapon Damage''' and '''multishot on your weapon'''. Press '''[Jump/Mantle]''' to cancel the glide. | | description = Launches you high in the air, allowing you to glide slowly. While airborne, you gain '''Weapon Damage''' and '''multishot on your weapon'''. Press '''[Jump/Mantle]''' to cancel the glide. | ||
| effect1 = '''Weapon Multishot: | | effect1 = '''Weapon Multishot:''' 5 | ||
| effect2 = '''Weapon Damage:''' + | | effect2 = '''Weapon Damage:''' +4 | ||
| upgrade1 = '''- | | upgrade1 = '''-14s''' Cooldown | ||
| upgrade2 = While airborne, +5 Weapon Damage and weapon damage applies 40% movement slow for 1.5s | | upgrade2 = While airborne, '''+5''' Weapon Damage and weapon damage applies '''40%''' movement slow for '''1.5s''' | ||
| upgrade3 = While airborne, '''+50'''% Bullet Lifesteal and '''+50'''% Spirit Lifesteal | | upgrade3 = While airborne, '''+50'''% Bullet Lifesteal and '''+50'''% Spirit Lifesteal | ||
}} | }} | ||
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| description = '''Throw out a trap''' that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, '''immobilizing''' and then '''slowing''' them. | | description = '''Throw out a trap''' that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, '''immobilizing''' and then '''slowing''' them. | ||
| radius = 6m | | radius = 6m | ||
| cooldown = | | cooldown = 37s | ||
| effect1 = '''Lifetime:''' | | effect1 = '''Lifetime:''' 20s | ||
| effect2 = '''Damage: | | effect2 = '''Damage:''' 30 | ||
| effect3 = '''Immobilize Duration: | | effect3 = '''Immobilize Duration:''' 1.25s | ||
| effect4 = '''Arm Time:''' | | effect4 = '''Arm Time:''' 2s | ||
| effect5 = '''Movement Slow: | | effect5 = '''Movement Slow:''' 50% | ||
| effect6 = '''Slow Duration:''' | | effect6 = '''Slow Duration:''' 1s | ||
| upgrade1 = '''- | | upgrade1 = '''-19s''' Cooldown | ||
| upgrade2 = '''+2s''' Slow Duration | | upgrade2 = '''+2s''' Slow Duration | ||
| upgrade3 = Grey Talon deals '''+30'''% more Bullet Damage to enemies hit by Immobilizing Trap for '''10s''' | | upgrade3 = Grey Talon deals '''+30'''% more Bullet Damage to enemies hit by Immobilizing Trap for '''10s''' | ||
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{{Ability card | {{Ability card | ||
| name = Guided Owl | | name = Guided Owl | ||
| description = After 1.5s cast time, '''launch a spirit owl that you control''' and which explodes on impact, '''damaging and stunning''' enemies. Hold '''[Fire]''' to accelerate the owl. Press '''[Jump/Mantle]''' to release control. Gain '''permanent Spirit Power''' for each enemy hero killed with Guided Owl. | | description = After '''1.5s''' cast time, '''launch a spirit owl that you control''' and which explodes on impact, '''damaging and stunning''' enemies. Hold '''[Fire]''' to accelerate the owl. Press '''[Jump/Mantle]''' to release control. Gain '''permanent Spirit Power''' for each enemy hero killed with Guided Owl. | ||
| duration = 14s | | duration = 14s | ||
| cooldown = | | cooldown = 127s | ||
| effect1 = '''Damage: | | effect1 = '''Damage:''' 250 {{ss|1}} | ||
| effect2 = '''Explosion Radius:''' | | effect2 = '''Explosion Radius:''' 12m | ||
| effect3 = '''Stun Duration: | | effect3 = '''Stun Duration:''' 0.75s | ||
| effect4 = '''Spirit Power Per Kill: | | effect4 = '''Spirit Power Per Kill:''' 5 | ||
| upgrade1 = '''+100''' Damage | | upgrade1 = '''+100''' Damage | ||
| upgrade2 = '''- | | upgrade2 = '''-47s''' Cooldown | ||
| upgrade3 = After hit, kills enemies that are below '''22% Health''' | | upgrade3 = After hit, kills enemies that are below '''22% Health''' | ||
}} | }} | ||
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- Fixed {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' T3 Not triggering correctly sometimes when the target has spirit armor. | - Fixed {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' T3 Not triggering correctly sometimes when the target has spirit armor. | ||
|- | |- | ||
|Update | |Update: August 01, 2024 | ||
| - {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot Collision''' Size Reduced by <u>10%</u>. | | - {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot Collision''' Size Reduced by <u>10%</u>. | ||
- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Explosion radius Increased: 10m → <u>12m</u>. | - {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Explosion radius Increased: 10m → <u>12m</u>. | ||
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- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Cooldown Reduced: 120s → <u>110s</u>. | - {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Cooldown Reduced: 120s → <u>110s</u>. | ||
|- | |- | ||
|Update | |Update: July 18, 2024 | ||
| - Added new cast effect for Grey Talon's {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl'''. | | - Added new cast effect for Grey Talon's {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl'''. | ||
- {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Damage Reduced: 115 → <u>105</u>. | - {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Damage Reduced: 115 → <u>105</u>. | ||
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- {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Spirit scaling Increased: {{Ss|1.3}} → <u>{{Ss|1.6}}</u>. | - {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Spirit scaling Increased: {{Ss|1.3}} → <u>{{Ss|1.6}}</u>. | ||
|- | |- | ||
|Update | |Update: July 11, 2024 | ||
| - Added Grey Talon {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' sound effects. | | - Added Grey Talon {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' sound effects. | ||
- {{AbilityIcon|Ability=Rain of Arrows|Size=20}} '''Rain of Arrows''' Flight duration Reduced: 8s → <u>7s</u>. | - {{AbilityIcon|Ability=Rain of Arrows|Size=20}} '''Rain of Arrows''' Flight duration Reduced: 8s → <u>7s</u>. | ||
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- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Collision size Reduced. | - {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Collision size Reduced. | ||
|- | |- | ||
|Update | |Update: July 04, 2024 | ||
| - {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Now grants +4 permanent spirit power on hero kill. | | - {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Now grants +4 permanent spirit power on hero kill. | ||
- Fixed {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Not piercing if it collides with a {{AbilityIcon|Ability=Mini Turret|Size=20|Hero=McGinnis}} '''[[McGinnis|Mini Turret]]'''. | - Fixed {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Not piercing if it collides with a {{AbilityIcon|Ability=Mini Turret|Size=20|Hero=McGinnis}} '''[[McGinnis|Mini Turret]]'''. | ||
|- | |- | ||
|Update | |Update: June 27, 2024 | ||
| - Fixed a bug with releasing Grey Talon's {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Early. | | - Fixed a bug with releasing Grey Talon's {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Early. | ||
- Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during {{AbilityIcon|Ability=Rain of Arrows|Size=20}} '''Rain of Arrows'''. | - Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during {{AbilityIcon|Ability=Rain of Arrows|Size=20}} '''Rain of Arrows'''. | ||
|- | |- | ||
|Update | |Update: June 20, 2024 | ||
| - Fixed {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Being evaded by {{HeroIcon|Hero=Haze}} '''[[Haze|Haze's]]''' {{AbilityIcon|Ability=Bullet Dance|Size=20|Hero=Haze}} '''[[Haze|Bullet Dance]]'''. | | - Fixed {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Being evaded by {{HeroIcon|Hero=Haze}} '''[[Haze|Haze's]]''' {{AbilityIcon|Ability=Bullet Dance|Size=20|Hero=Haze}} '''[[Haze|Bullet Dance]]'''. | ||
- {{AbilityIcon|Ability=Rain of Arrows|Size=20}} '''Rain of Arrows''' Cooldown Increased: 30s → <u>33s</u>. | - {{AbilityIcon|Ability=Rain of Arrows|Size=20}} '''Rain of Arrows''' Cooldown Increased: 30s → <u>33s</u>. | ||
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- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Can now explode in the air by pressing the release key. | - {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Can now explode in the air by pressing the release key. | ||
|- | |- | ||
|Update | |Update: June 13, 2024 | ||
| - {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Cooldown Reduced: 130s → <u>120s</u>. | | - {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Cooldown Reduced: 130s → <u>120s</u>. | ||
|- | |- | ||
|Update 06 | |Update: June 06, 2024 | ||
| - Improved Grey Talon's {{AbilityIcon|Ability=Immobilizing Trap|Size=20}} '''Immobilizing Trap''' Visibility. | | - Improved Grey Talon's {{AbilityIcon|Ability=Immobilizing Trap|Size=20}} '''Immobilizing Trap''' Visibility. | ||
|- | |- | ||
|Update | |Update: May 30, 2024 | ||
| - Grey Talon's {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Effect matches the damage radius better. | | - Grey Talon's {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Effect matches the damage radius better. | ||
- {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Spirit scaling Increased: {{Ss|1}} → <u>{{Ss|1.3}}</u>. | - {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Spirit scaling Increased: {{Ss|1}} → <u>{{Ss|1.3}}</u>. | ||
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- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Player collision size Increased to regular sizes. | - {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Player collision size Increased to regular sizes. | ||
|- | |- | ||
| | |Update: May 23, 2024 | ||
| - {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Spirit scaling Reduced: {{Ss|2.2}} → <u>{{Ss|1.2}}</u>. | | - {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Spirit scaling Reduced: {{Ss|2.2}} → <u>{{Ss|1.2}}</u>. | ||
- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' T3 Changed: +200 Damage → <u>Kill enemy heroes below 20% Health</u> (''Low health enemies are highlighted while guiding the owl''). | - {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' T3 Changed: +200 Damage → <u>Kill enemy heroes below 20% Health</u> (''Low health enemies are highlighted while guiding the owl''). | ||
|- | |- | ||
| | |Update: May 16, 2024 | ||
| - {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Cooldown Reduced: 18s → <u>16s</u>. | | - {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Cooldown Reduced: 18s → <u>16s</u>. | ||
|- | |- | ||
| | |Update: May 10, 2024 | ||
| - {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Damage Increased: 105 → <u>115</u>. | | - {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Damage Increased: 105 → <u>115</u>. | ||
- {{AbilityIcon|Ability=Rain of Arrows|Size=20}} '''Rain of Arrows''' Multishot Increased: 3 → <u>5</u>. | - {{AbilityIcon|Ability=Rain of Arrows|Size=20}} '''Rain of Arrows''' Multishot Increased: 3 → <u>5</u>. | ||
|- | |- | ||
| | |Update: May 03, 2024 | ||
| - {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Damage Increased: 95 → <u>105</u>. | | - {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Damage Increased: 95 → <u>105</u>. | ||
- {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' T2 Damage Reduced: 80 → <u>70</u>. | - {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' T2 Damage Reduced: 80 → <u>70</u>. | ||