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Ability Notes looked a little empty (adapted some parts of the Strategy page for tips) |
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* Charged Shot can be held indefinitely. | * Charged Shot can be held indefinitely. | ||
* When holding a Charged Shot, Talon's walking move speed is set to {{#invoke:Abilities|get_ability_prop|Charged Shot|ChannelMoveSpeed}} m/s. | |||
* Grey Talon can still [[Mantling|mantle]] and slide down slopes while holding a Charged Shot. | |||
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| ability_num = 2 | | ability_num = 2 | ||
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* Rain of Arrows grants increased air mobility and +{{#invoke:Abilities|get_ability_prop|Rain of Arrows|AirMoveIncreasePercent}}% [[Air Dash]] distance while active. | |||
* Grey Talon can Air Dash in any direction including Down Dash at any point immediately after casting. He cannot Air Jump while the ability is active. | |||
* Holding a direction while activating Rain of Arrows influences the direction Talon launches in. If not holding a direction, Talon jumps backwards. | |||
* Rain of Arrows works with {{ItemIcon|Split Shot}}, allowing Grey Talon to shoot 25 arrows. | * Rain of Arrows works with {{ItemIcon|Split Shot}}, allowing Grey Talon to shoot 25 arrows. | ||
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* Cancelling Rain of Arrows while launching keeps the launch momentum, which can be used for mobility and evasion. | |||
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| hero_name = Grey Talon | | hero_name = Grey Talon | ||
| ability_num = 3 | | ability_num = 3 | ||
| notes = | |||
* Spirit Snare can be detonated by a {{AbilityIcon|Charged Shot}} immediately after it's thrown, including while midair before it deploys its AoE visuals. | |||
* The hitbox to manually detonate a deployed snare is indicated by the smoke emitted from its center. | |||
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* At angles where the center of a deployed snare is less visible, aim {{AbilityIcon|Charged Shot}}s slightly away from the surface the snare landed on. | |||
* When aiming to detonate a midair snare, aim slightly below to account for its arc. | |||
* Placing a trap in narrow hallways where enemies are likely to ambush you from (or escape to) can force them to either be cursed, slowed, and slightly damaged, or take a less ideal path. | |||
* Manual detonations can be used to quickly [[interrupt]] and weaken an enemy, and bypass the snare's {{#invoke:Abilities|get_ability_prop|Spirit Snare|ArmTime}}s Arm Time. | |||
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* If Grey Talon dies while controlling the owl, it will automatically detonate. | * If Grey Talon dies while controlling the owl, it will automatically detonate. | ||
* The owl can enter [[Vent]]s, if entering at an aligned horizontal direction. | * The owl can enter [[Vent]]s, if entering at an aligned horizontal direction. | ||
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* Immediately flying the owl upwards after the initial cast time can give a better view and an easier path to a target. | |||
* Guided Owl can also be used as a targeted, long-range stun, capable of interrupting hard-to-reach channeled ults from behind cover. | |||
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== Trivia == | == Trivia == | ||
* Grey Talon's current model is inherited from his design in ''[[Neon Prime]],'' in which he was called '''Orion'''. Based on datamined textures, he wore a visor and had a long beard. He had an animal labeled ''"archer_pet",'' which was reused as the creature in {{HeroIcon|Trapper}}'s cage. | * Grey Talon's current model is inherited from his design in ''[[Neon Prime]],'' in which he was called '''Orion'''. Based on datamined textures, he wore a visor and had a long beard. He had an animal labeled ''"archer_pet",'' which was reused as the creature in {{HeroIcon|Trapper}}'s cage. | ||
* The current design for Spirit Snare resembles a [[wikipedia:Dreamcatcher|dreamcatcher]]. | |||
* Grey Talon's bow was originally called '''Koschei'''. | * Grey Talon's bow was originally called '''Koschei'''. | ||
* A Work-In-Progress remodel for Grey Talon was found in the files in the [[Update:May 8, 2025|Shop Rework Update]]. The model depicted Grey Talon as tall, muscular, and bald. | * A Work-In-Progress remodel for Grey Talon was found in the files in the [[Update:May 8, 2025|Shop Rework Update]]. The model depicted Grey Talon as tall, muscular, and bald. | ||