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| {{Infobox item | | {{Infobox item/auto|Haunting Shot| sound1 = Haunting shot proc 01.mp3 | sound2 = Haunting shot impact 01.mp3}} |
| | item_name = Haunting Shot | |
| | street_brawl = true
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| | has_passive1 = true
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| | passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
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| | passive1_description = {{#invoke:Lang|get_string|upgrade_eldritch_shot_desc}}
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| | passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthDamage}}10% Current Health Damage
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| | passive1_stat2 = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DamagePenaltyPercent}}40% Damage Penalty (Conditional)
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| | passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing#Healing Reduction|Healing Reduction]] (Conditional)
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| | passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletRadius}} Bullet Radius
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| | passive1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s Duration
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| | passive1_stat6 = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowPercent}}40% [[Movement Slow]]
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| | passive1_stat7 = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|GroundDashReductionPercent}}40% Dash Distance
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| | sound1 = Haunting shot proc 01.mp3 | |
| | sound2 = Haunting shot impact 01.mp3 | |
| }} | |
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| '''Haunting Shot''' is a [[Street Brawl]] {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Items|Item]].
| | {{ItemSummary|{{#var:item_key_or_en}}}} |
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| It can only be obtained in Street Brawl.
| | == Affected healing == |
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| | Following abilities and items get their healing reduced by Haunting Shot. |
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| | {{HealingSources|reducibleheal}} |
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| == Update history == | | == Update history == |
| {{Update history}} | | {{Update history}} |
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| | == Navigation == |
| {{Item Navbox}} | | {{Item Navbox}} |