Haunting Shot: Difference between revisions

Chlo (talk | contribs)
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Vergir (talk | contribs)
Use reducibleheal param for HealingSources to filter out non-reducible healing
 
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{{Infobox item
{{Infobox item/auto|Haunting Shot| sound1 = Haunting shot proc 01.mp3 | sound2 = Haunting shot impact 01.mp3}}
| item_name = Haunting Shot
| has_passive1 = true
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_description = {{#invoke:Lang|get_string|upgrade_eldritch_shot_desc}}
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthDamage}}10% Current Health Damage
| passive1_stat2 = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DamagePenaltyPercent}}40% Damage Penalty
| passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing#Healing Reduction|Healing Reduction]]
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletRadius}} [[Healing#Healing Reduction|Bullet Radius]]
| passive1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s Duration
| passive1_stat6 = -{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SlowPercent}}40% [[Movement Slow]]
| passive1_stat7 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|GroundDashReductionPercent}} Dash Distance
}}


'''Haunting Shot''' is a [[Street Brawl]] {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Items|Item]].
{{ItemSummary|{{#var:item_key_or_en}}}}


It can only be obtained in Street Brawl.
== Affected healing ==
 
Following abilities and items get their healing reduced by Haunting Shot.
 
{{HealingSources|reducibleheal}}


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}


== Navigation ==
{{Item Navbox}}
{{Item Navbox}}