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Gammaton32 (talk | contribs) legendary |
TheMilkMan (talk | contribs) Fixed stat names and formatting |
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{{Infobox item | {{Infobox item | ||
| item_name = Haunting Shot | | item_name = Haunting Shot | ||
| street_brawl = true | | street_brawl = true | ||
| has_passive1 = true | | has_passive1 = true | ||
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | | passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | ||
| passive1_description = {{#invoke:Lang|get_string|upgrade_eldritch_shot_desc}} | | passive1_description = {{#invoke:Lang|get_string|upgrade_eldritch_shot_desc}} | ||
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}| | | passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthPctDamage}} Current Health Damage | ||
| passive1_stat2 = | | passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|OutgoingDamagePenaltyPercent}} Damage Penalty (Conditional) | ||
| passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing#Healing Reduction|Healing Reduction]] (Conditional) | | passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing#Healing Reduction|Healing Reduction]] (Conditional) | ||
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletRadius}} Bullet Radius | | passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletRadius}} Bullet Radius | ||
| passive1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s Duration | | passive1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s Duration | ||
| passive1_stat6 = | | passive1_stat6 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MovementSpeedSlow}} [[Movement Slow]] | ||
| passive1_stat7 = | | passive1_stat7 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|GroundDashReductionPercent}} Dash Distance | ||
| sound1 = Haunting shot proc 01.mp3 | | sound1 = Haunting shot proc 01.mp3 | ||
| sound2 = Haunting shot impact 01.mp3 | | sound2 = Haunting shot impact 01.mp3 | ||
}} | }} | ||