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| <tabber>
| | {{Infobox item/auto|Haunting Shot| sound1 = Haunting shot proc 01.mp3 | sound2 = Haunting shot impact 01.mp3}} |
| Default=
| |
| {{Infobox item | |
| | item_name = Haunting Shot | |
| | street_brawl = true
| |
| | passive1_description = {{#invoke:Lang|get_string|upgrade_eldritch_shot_desc}}
| |
| | passive1_cooldown = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
| |
| | passive1_stat1 = {{ItemData|{{#var:item_key_or_en}}|HealthPctDamage}} Current Health Damage
| |
| | passive1_stat2 = {{ItemData|{{#var:item_key_or_en}}|OutgoingDamagePenaltyPercent}} Damage Penalty (Conditional)
| |
| | passive1_stat3 = {{ItemData|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing#Healing Reduction|Healing Reduction]] (Conditional)
| |
| | passive1_stat4 = {{ItemData|{{#var:item_key_or_en}}|BulletRadius}} Bullet Radius
| |
| | passive1_stat5 = {{ItemData|{{#var:item_key_or_en}}|DebuffDuration}}s Duration
| |
| | passive1_stat6 = {{ItemData|{{#var:item_key_or_en}}|MovementSpeedSlow}} [[Movement Slow]]
| |
| | passive1_stat7 = {{ItemData|{{#var:item_key_or_en}}|GroundDashReductionPercent}} [[Stamina|Dash Distance]]
| |
| | sound1 = Haunting shot proc 01.mp3 | |
| | sound2 = Haunting shot impact 01.mp3 | |
| }} | |
| |-|
| |
| Enhanced=
| |
| {{Infobox item
| |
| | enhanced = true
| |
| | item_name = Haunting Shot
| |
| | street_brawl = true
| |
| | passive1_description = {{#invoke:Lang|get_string|upgrade_eldritch_shot_desc}}
| |
| | passive1_cooldown = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityCooldown|prefix=|suffix=s|noicon=true}}
| |
| | passive1_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|HealthPctDamage|prefix=|suffix=|noicon=true}} Current Health Damage
| |
| | passive1_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|OutgoingDamagePenaltyPercent|prefix=|suffix=|noicon=true}} Damage Penalty (Conditional)
| |
| | passive1_stat3 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent|prefix=|suffix=|noicon=true}} [[Healing#Healing Reduction|Healing Reduction]] (Conditional)
| |
| | passive1_stat4 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BulletRadius|prefix=|suffix=|noicon=true}} Bullet Radius
| |
| | passive1_stat5 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DebuffDuration|prefix=|suffix=s|noicon=true}} Duration
| |
| | passive1_stat6 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|MovementSpeedSlow|prefix=|suffix=|noicon=true}} [[Movement Slow]]
| |
| | passive1_stat7 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|GroundDashReductionPercent|prefix=|suffix=|noicon=true}} [[Stamina|Dash Distance]]
| |
| | sound1 = Haunting shot proc 01.mp3
| |
| | sound2 = Haunting shot impact 01.mp3
| |
| }}
| |
| </tabber>
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| '''Haunting Shot''' is a [[Street Brawl]] Legendary {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Items|Item]]. | | '''Haunting Shot''' is a [[Street Brawl]] Legendary {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Items|Item]]. |