Haunting Shot: Difference between revisions

LVL (talk | contribs)
Bot: Remove inline div wrapper from infoboxes (styling moved to common.css)
Bot: Replace tabber with {{Infobox item/auto}}
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<tabber>
{{Infobox item/auto|Haunting Shot| sound1 = Haunting shot proc 01.mp3 | sound2 = Haunting shot impact 01.mp3}}
Default=
{{Infobox item
| item_name            = Haunting Shot
| street_brawl        = true
| passive1_description = {{#invoke:Lang|get_string|upgrade_eldritch_shot_desc}}
| passive1_cooldown    = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_stat1      = {{ItemData|{{#var:item_key_or_en}}|HealthPctDamage}} Current Health Damage
| passive1_stat2      = {{ItemData|{{#var:item_key_or_en}}|OutgoingDamagePenaltyPercent}} Damage Penalty (Conditional)
| passive1_stat3      = {{ItemData|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing#Healing Reduction|Healing Reduction]] (Conditional)
| passive1_stat4      = {{ItemData|{{#var:item_key_or_en}}|BulletRadius}} Bullet Radius
| passive1_stat5      = {{ItemData|{{#var:item_key_or_en}}|DebuffDuration}}s Duration
| passive1_stat6      = {{ItemData|{{#var:item_key_or_en}}|MovementSpeedSlow}} [[Movement Slow]]
| passive1_stat7      = {{ItemData|{{#var:item_key_or_en}}|GroundDashReductionPercent}} [[Stamina|Dash Distance]]
| sound1               = Haunting shot proc 01.mp3
| sound2               = Haunting shot impact 01.mp3
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Haunting Shot
| street_brawl        = true
| passive1_description = {{#invoke:Lang|get_string|upgrade_eldritch_shot_desc}}
| passive1_cooldown    = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityCooldown|prefix=|suffix=s|noicon=true}}
| passive1_stat1      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|HealthPctDamage|prefix=|suffix=|noicon=true}} Current Health Damage
| passive1_stat2      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|OutgoingDamagePenaltyPercent|prefix=|suffix=|noicon=true}} Damage Penalty (Conditional)
| passive1_stat3      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent|prefix=|suffix=|noicon=true}} [[Healing#Healing Reduction|Healing Reduction]] (Conditional)
| passive1_stat4      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BulletRadius|prefix=|suffix=|noicon=true}} Bullet Radius
| passive1_stat5      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DebuffDuration|prefix=|suffix=s|noicon=true}} Duration
| passive1_stat6      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|MovementSpeedSlow|prefix=|suffix=|noicon=true}} [[Movement Slow]]
| passive1_stat7      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|GroundDashReductionPercent|prefix=|suffix=|noicon=true}} [[Stamina|Dash Distance]]
| sound1              = Haunting shot proc 01.mp3
| sound2              = Haunting shot impact 01.mp3
}}
</tabber>


'''Haunting Shot''' is a [[Street Brawl]] Legendary {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Items|Item]].  
'''Haunting Shot''' is a [[Street Brawl]] Legendary {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Items|Item]].