Haunting Shot: Difference between revisions

TheMilkMan (talk | contribs)
Fixed stat names and formatting
TheMilkMan (talk | contribs)
Switched to using new template
Line 2: Line 2:
| item_name            = Haunting Shot
| item_name            = Haunting Shot
| street_brawl        = true
| street_brawl        = true
| has_passive1        = true
| passive1_cooldown    = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_description = {{#invoke:Lang|get_string|upgrade_eldritch_shot_desc}}
| passive1_description = {{#invoke:Lang|get_string|upgrade_eldritch_shot_desc}}
| passive1_stat1      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthPctDamage}} Current Health Damage
| passive1_cooldown    = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_stat2      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|OutgoingDamagePenaltyPercent}} Damage Penalty (Conditional)
| passive1_stat1      = {{ItemData|{{#var:item_key_or_en}}|HealthPctDamage}} Current Health Damage
| passive1_stat3      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing#Healing Reduction|Healing Reduction]] (Conditional)
| passive1_stat2      = {{ItemData|{{#var:item_key_or_en}}|OutgoingDamagePenaltyPercent}} Damage Penalty (Conditional)
| passive1_stat4      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletRadius}} Bullet Radius
| passive1_stat3      = {{ItemData|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing#Healing Reduction|Healing Reduction]] (Conditional)
| passive1_stat5      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s Duration
| passive1_stat4      = {{ItemData|{{#var:item_key_or_en}}|BulletRadius}} Bullet Radius
| passive1_stat6      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MovementSpeedSlow}} [[Movement Slow]]
| passive1_stat5      = {{ItemData|{{#var:item_key_or_en}}|DebuffDuration}}s Duration
| passive1_stat7      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|GroundDashReductionPercent}} Dash Distance
| passive1_stat6      = {{ItemData|{{#var:item_key_or_en}}|MovementSpeedSlow}} [[Movement Slow]]
| passive1_stat7      = {{ItemData|{{#var:item_key_or_en}}|GroundDashReductionPercent}} [[Stamina|Dash Distance]]
| sound1              = Haunting shot proc 01.mp3
| sound1              = Haunting shot proc 01.mp3
| sound2              = Haunting shot impact 01.mp3
| sound2              = Haunting shot impact 01.mp3