Haze/Update history: Difference between revisionsGive feedback
May 8 update |
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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 8 | | update = {{Update link|May|8|2025}} | ||
| changes = | | changes = | ||
* VO remastering pass. | * VO remastering pass. | ||
* Sleep no longer wakes up from damage over time. | * Sleep no longer wakes up from damage over time. | ||
* {{Undocumented}} {{AbilityIcon|Smoke Bomb}} T2 Bullet Lifesteal reduced from 15% to 10%. | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = April 17 | | update = {{Update link|April|17|2025}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Sleep Dagger}} now causes the target to be unable to slide while drowsy | * {{AbilityIcon|Sleep Dagger}} now causes the target to be unable to slide while drowsy. | ||
* {{AbilityIcon|Sleep Dagger}} T2 now also reduces Stamina Regeneration by 60% for 6s | * {{AbilityIcon|Sleep Dagger}} T2 now also reduces Stamina Regeneration by 60% for 6s. | ||
* {{AbilityIcon|Bullet Dance}} Fire Rate increased from +30% to +35% | * {{AbilityIcon|Bullet Dance}} Fire Rate increased from +30% to +35%. | ||
* {{AbilityIcon|Bullet Dance}} T2 increased from 40s Cooldown to 50s | * {{AbilityIcon|Bullet Dance}} T2 increased from -40s Cooldown to -50s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = March 13 | | update = {{Update link|March|13|2025}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Bullet Dance}} bonus damage is now weapon damage instead of spirit | * {{AbilityIcon|Bullet Dance}} bonus damage is now weapon damage instead of spirit. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = February 25 | | update = {{Update link|February|25|2025}} | ||
| changes = | | changes = | ||
* Added Suggested AP path. | * Added Suggested AP path for {{HeroIcon|Haze}}, {{HeroIcon|Paradox}}, {{HeroIcon|Shiv}}, and {{HeroIcon|Yamato}}. | ||
* {{AbilityIcon|Sleep Dagger}} now has updated vfx. | * {{AbilityIcon|Sleep Dagger}} now has updated vfx. | ||
* Adjusted hitboxes to added backpack. | * Adjusted hitboxes to added backpack. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = January 27 | | update = {{Update link|January|27|2025}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Bullet Dance}} T3 increased from +40% Evasion to +60% | * {{AbilityIcon|Bullet Dance}} T3 increased from +40% Evasion to +60%. | ||
* {{AbilityIcon|Bullet Dance}} T3 increased from +2 Dance Move Speed to +3 | * {{AbilityIcon|Bullet Dance}} T3 increased from +2 Dance Move Speed to +3. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = December 6 | | update = {{Update link|December|6|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Smoke Bomb}} T1 Sprint reduced from +6 to +5 | * {{AbilityIcon|Smoke Bomb}} T1 Sprint reduced from +6 to +5. | ||
* {{AbilityIcon|Smoke Bomb}} T3 charge time reduced from 10s to 7s | * {{AbilityIcon|Smoke Bomb}} T3 charge time reduced from 10s to 7s. | ||
* Fixed {{AbilityIcon|Fixation}} not working correctly with debuff resist | * Fixed {{AbilityIcon|Fixation}} not working correctly with debuff resist. | ||
* {{AbilityIcon|Fixation}} T3 reduced from 0.15 to 0.12 | * {{AbilityIcon|Fixation}} T3 reduced from 0.15 to 0.12. | ||
* Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage. | * Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage. | ||
* | * Sleep dagger now takes effect immediately, rather than after a brief delay. | ||
* Fixed | * Fixed creeps sometimes attacking and waking on sleeping targets. | ||
* {{AbilityIcon|Bullet Dance}} cooldown increased from 138s to 150s | * {{AbilityIcon|Bullet Dance}} cooldown increased from 138s to 150s. | ||
* {{AbilityIcon|Bullet Dance}} T1 reduced from +7 to +6 Spirit Damage | * {{AbilityIcon|Bullet Dance}} T1 reduced from +7 to +6 Spirit Damage. | ||
* {{AbilityIcon|Bullet Dance}} T2 increased from -38s to -40s | * {{AbilityIcon|Bullet Dance}} T2 increased from -38s to -40s. | ||
* {{AbilityIcon|Bullet Dance}} fixed an issue causing the game to freeze for the duration of the ult channel | * {{AbilityIcon|Bullet Dance}} fixed an issue causing the game to freeze for the duration of the ult channel. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = November 21 | | update = {{Update link|November|21|2024}} | ||
| changes = | | changes = | ||
* Fixed {{AbilityIcon|Bullet Dance}} sometimes freezing your client | * Fixed {{HeroIcon|Haze|l1=haze}}{{sic}} smoke bomb loop not playing for teammates. | ||
* Using items during {{AbilityIcon|Smoke Bomb}} no longer breaks invisibility | * Fixed {{AbilityIcon|Bullet Dance}} sometimes freezing your client. | ||
* {{AbilityIcon|Smoke Bomb}} cooldown reduced from 37s to 30s | * Using items during {{AbilityIcon|Smoke Bomb}} no longer breaks invisibility. | ||
* {{AbilityIcon|Smoke Bomb}} T1 changed from -14s to +6 Invis Sprint Speed | * {{AbilityIcon|Smoke Bomb}} cooldown reduced from 37s to 30s. | ||
* {{AbilityIcon|Smoke Bomb}} T2 changed from +6 Invis Sprint Speed to +15% Bullet Lifesteal for 8s | * {{AbilityIcon|Smoke Bomb}} T1 changed from -14s to +6 Invis Sprint Speed. | ||
* {{AbilityIcon|Smoke Bomb}} T3 changed from +30% Bullet Lifesteal for 8s to Phases Out for 0.5s on cast and enables charges with 10s charge time (causes you to be "out of world" and fizzle incoming projectiles during this time, you are still able to move. You need to buy charges still) | * {{AbilityIcon|Smoke Bomb}} T2 changed from +6 Invis Sprint Speed to +15% Bullet Lifesteal for 8s. | ||
* {{AbilityIcon|Fixation}} damage vs objectives reduced by 30% | * {{AbilityIcon|Smoke Bomb}} T3 changed from +30% Bullet Lifesteal for 8s to Phases Out for 0.5s on cast and enables charges with 10s charge time (causes you to be "out of world" and fizzle incoming projectiles during this time, you are still able to move. You need to buy charges still). | ||
* {{AbilityIcon|Bullet Dance}} Bonus Damage changed from +5 Bullet Damage to +6 Spirit Damage (with 0.1 Spirit Scaling) | * {{AbilityIcon|Fixation}} damage vs objectives reduced by 30%. | ||
* {{AbilityIcon|Bullet Dance}} T1 changed to +7 Spirit Damage | * {{AbilityIcon|Bullet Dance}} Bonus Damage changed from +5 Bullet Damage to +6 Spirit Damage (with 0.1 Spirit Scaling). | ||
* {{AbilityIcon|Bullet Dance}} T1 changed to +7 Spirit Damage. | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = November 13 | | update = {{Update link|November|13|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Bullet Dance}} bonus bullet damage increased from +2 to +5 | * {{AbilityIcon|Bullet Dance}} bonus bullet damage increased from +2 to +5. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = November 7 | | update = {{Update link|November|7|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Bullet Dance}} no longer hits 2 targets | * {{AbilityIcon|Bullet Dance}} no longer hits 2 targets. | ||
* {{AbilityIcon|Bullet Dance}} now grants +30% Fire Rate | * {{AbilityIcon|Bullet Dance}} now grants +30% Fire Rate. | ||
* {{AbilityIcon|Bullet Dance}} now allows you to use items during it | * {{AbilityIcon|Bullet Dance}} now allows you to use items during it. | ||
* {{AbilityIcon|Sleep Dagger}} T3 now also causes targets to wake up with -40% Fire Rate | * {{AbilityIcon|Sleep Dagger}} T3 now also causes targets to wake up with -40% Fire Rate. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = October 10 | | update = {{Update link|October|24|2024}} | ||
| changes = | | changes = | ||
* Lowered pitch of {{HeroIcon|Haze}} voice processing. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|October|10|2024}} | |||
| changes = | |||
* {{AbilityIcon|Fixation}} max stacks increased from 30 to 40. | * {{AbilityIcon|Fixation}} max stacks increased from 30 to 40. | ||
* {{AbilityIcon|Fixation}} T3 reduced from +0.2 to +0.15. | * {{AbilityIcon|Fixation}} T3 reduced from +0.2 to +0.15. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = September 26 | | update = {{Update link|September|26|2024}} | ||
| changes = | | changes = | ||
* Updated {{HeroIcon|Haze}} VO. | * Updated {{HeroIcon|Haze}} VO. | ||
* {{AbilityIcon|Sleep Dagger}}{{sic}} hitbox reduced by 10%. | * {{AbilityIcon|Sleep Dagger|l1=Sleep dagger}}{{sic}} hitbox reduced by 10%. | ||
* Fixed refresher not working properly with {{AbilityIcon|Smoke Bomb}}. | * Fixed refresher not working properly with {{AbilityIcon|Smoke Bomb}}. | ||
* Fixed some items that didn't proc before: {{ItemIcon|Tesla Bullets}}, {{ItemIcon|Lucky Shot}}, {{ItemIcon|Mystic Shot}}. | * Fixed some items that didn't proc before: {{ItemIcon|Tesla Bullets}}, {{ItemIcon|Lucky Shot}}, {{ItemIcon|Mystic Shot}}. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = September 12 | | update = {{Update link|September|12|2024}} | ||
| changes = | | changes = | ||
* Fixed issues with {{AbilityIcon|Sleep Dagger}} hitting targets behind walls. | * Fixed issues with {{AbilityIcon|Sleep Dagger}} hitting targets behind walls. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 29 | | update = {{Update link|August|29|2024}} | ||
| changes = | | changes = | ||
* Base bullet damage increased from 5.3 to 5.6. | * Base bullet damage increased from 5.3 to 5.6. | ||
* {{AbilityIcon|Sleep Dagger}} impact damage happens immediately, rather than after the brief drowsy period. | * {{AbilityIcon|Sleep Dagger}} impact damage happens immediately, rather than after the brief drowsy period. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 15 | | update = {{Update link|August|15|2024}} | ||
| changes = | | changes = | ||
* Updated {{HeroIcon|Haze}} {{AbilityIcon|Sleep Dagger}} cast, projectile loop and whizby. | * Updated {{HeroIcon|Haze}} {{AbilityIcon|Sleep Dagger}} cast, projectile loop and whizby. | ||
* Updated {{HeroIcon|Haze}} {{AbilityIcon|Smoke Bomb}} sound. | * Updated {{HeroIcon|Haze}} {{AbilityIcon|Smoke Bomb}} sound. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 1 | | update = {{Update link|August|1|2024}} | ||
| changes = | | changes = | ||
* Bullet damage falloff is now 20% more falloff than default. | * Bullet damage falloff is now 20% more falloff than default. | ||
* Can now cast {{AbilityIcon|Smoke Bomb}} while on zipline. | * Can now cast {{AbilityIcon|Smoke Bomb}} while on zipline. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 18 | | update = {{Update link|July|18|2024}} | ||
| changes = | | changes = | ||
* Base ammo increased by 5% (except for {{HeroIcon|Haze}} and {{HeroIcon|Wraith}}). | * Base ammo increased by 5% (except for {{HeroIcon|Haze}} and {{HeroIcon|Wraith}}). | ||
* {{AbilityIcon|Sleep Dagger}} min sleep time reduced from 0.3 to 0.2. | * {{AbilityIcon|Sleep Dagger}} min sleep time reduced from 0.3 to 0.2. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 11 | | update = {{Update link|July|11|2024}} | ||
| changes = | | changes = | ||
* Global base Ammo increased by 5% (except for {{HeroIcon|Wraith}} and {{HeroIcon|Haze}}). | * Global base Ammo increased by 5% (except for {{HeroIcon|Wraith}} and {{HeroIcon|Haze}}). | ||
* Ammo scaling with spirit power reduced from 0.6 to 0.5. | * Ammo scaling with spirit power reduced from 0.6 to 0.5. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 4 | | update = {{Update link|July|4|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Smoke Bomb}} no longer instantly grants sprint. | * {{AbilityIcon|Smoke Bomb}} no longer instantly grants sprint. | ||
* {{AbilityIcon|Smoke Bomb}} duration increased from 6s to 8s. | * {{AbilityIcon|Smoke Bomb}} duration increased from 6s to 8s. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 27 | | update = {{Update link|June|27|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Bullet Dance}} T1 increased from +5 Weapon Damage to +6. | * {{AbilityIcon|Bullet Dance}} T1 increased from +5 Weapon Damage to +6. | ||
* Fixed various bugs with the fire rate on {{AbilityIcon|Bullet Dance}} (net effect of the bugs was that it often fired a little faster than it was intended to). | * Fixed various bugs with the fire rate on {{AbilityIcon|Bullet Dance}} (net effect of the bugs was that it often fired a little faster than it was intended to). | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 20 | | update = {{Update link|June|20|2024}} | ||
| changes = | | changes = | ||
* Updated {{AbilityIcon|Sleep Dagger}} and {{ItemIcon|Silence Glyph}} tooltips to clarify that they do not cancel channeling abilities. | * Updated {{AbilityIcon|Sleep Dagger}} and {{ItemIcon|Silence Wave|l1=Silence Glyph}} tooltips to clarify that they do not cancel channeling abilities. | ||
* {{AbilityIcon|Sleep Dagger}} cooldown reduced from 29s to 27s. | * {{AbilityIcon|Sleep Dagger}} cooldown reduced from 29s to 27s. | ||
* {{AbilityIcon|Sleep Dagger}} T2 cooldown changed from -15s to -13s. | * {{AbilityIcon|Sleep Dagger}} T2 cooldown changed from -15s to -13s. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 13 | | update = {{Update link|June|13|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Sleep Dagger}} damage Spirit growth increased from 2.5 to 2.8. | * {{AbilityIcon|Sleep Dagger}} damage Spirit growth increased from 2.5 to 2.8. | ||
* {{AbilityIcon|Sleep Dagger}} T3 is now -12% Bullet Resistance for 6 seconds. | * {{AbilityIcon|Sleep Dagger}} T3 is now -12% Bullet Resistance for 6 seconds. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 6 | | update = {{Update link|June|6|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Sleep Dagger}} T3 damage reduction on target improved from -30% to -40%. | * {{AbilityIcon|Sleep Dagger}} T3 damage reduction on target improved from -30% to -40%. | ||
* {{AbilityIcon|Smoke Bomb}} sprint speed now instantly kicks in after casting it. | * {{AbilityIcon|Smoke Bomb}} sprint speed now instantly kicks in after casting it. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 30 | | update = {{Update link|May|30|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Sleep Dagger}} cooldown increased from 27 to 29. | * {{AbilityIcon|Sleep Dagger}} cooldown increased from 27 to 29. | ||
* {{AbilityIcon|Sleep Dagger}} spirit scaling increased from 2.2 to 2.5. | * {{AbilityIcon|Sleep Dagger}} spirit scaling increased from 2.2 to 2.5. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 23 | | update = {{Update link|May|23|2024}} | ||
| changes = | | changes = | ||
* Added unique {{HeroIcon|Haze}} footstep sound effects. | * Added unique {{HeroIcon|Haze}} footstep sound effects. | ||
* Improved visibility of {{HeroIcon|Haze}}'s bullet and travel path. | * Improved visibility of {{HeroIcon|Haze}}'s bullet and travel path. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 16 | | update = {{Update link|May|16|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Sleep Dagger}} cooldown increased from 25s to 27s. | * {{AbilityIcon|Sleep Dagger}} cooldown increased from 25s to 27s. | ||
* {{AbilityIcon|Smoke Bomb}} cooldown reduced from 45s to 35s. | * {{AbilityIcon|Smoke Bomb}} cooldown reduced from 45s to 35s. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 3 | | update = {{Update link|May|3|2024}} | ||
| changes = | | changes = | ||
* Fixed {{AbilityIcon|Fixation}} decimal point display. | * Fixed {{AbilityIcon|Fixation}} decimal point display. | ||
* {{AbilityIcon|Bullet Dance}} bonus Fire Rate reduced from +30 to +20. | * {{AbilityIcon|Bullet Dance}} bonus Fire Rate reduced from +30 to +20. | ||
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}} | }} | ||
[[Category:Haze]] | |||
[[Category:Hero changelogs]] | [[Category:Hero changelogs]] | ||