Haze: Difference between revisionsGive feedback
m Use of key to WeaponCard for future localization |
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{{Infobox hero | {{Infobox hero | ||
| name = Haze | | name = Haze | ||
| weapon_name = Censure & Penance | |||
| art = Haze full.png | | art = Haze full.png | ||
| card = Haze card.png | | card = Haze card.png | ||
| summary = Sneaks in and sprays bullets | | summary = Sneaks in and sprays bullets | ||
| description = When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close. | | description = When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close. | ||
| dps = | |||
| bullet_damage = | | dps = {{#invoke:HeroData|get_hero_var|hero_haze|DPS|3}} | ||
| ammo = | | bullet_damage = {{#invoke:HeroData|get_hero_var|hero_haze|BulletDamage|2}} | ||
| bullets_per_sec = | | ammo = {{#invoke:HeroData|get_hero_var|hero_haze|ClipSize|3}} {{ss|0.5}} | ||
| light_melee = | | bullets_per_sec = {{#invoke:HeroData|get_hero_var|hero_haze|RoundsPerSecond|3}} | ||
| heavy_melee = | | light_melee = {{#invoke:HeroData|get_hero_var|hero_haze|LightMeleeDamage|3}} | ||
| max_health = | | heavy_melee = {{#invoke:HeroData|get_hero_var|hero_haze|HeavyMeleeDamage|3}} | ||
| health_regen = 2 | | max_health = {{#invoke:HeroData|get_hero_var|hero_haze|MaxHealth|3}} | ||
| bullet_resist = | | health_regen = {{#invoke:HeroData|get_hero_var|hero_haze|BaseHealthRegen|2}} | ||
| spirit_resist = | | bullet_resist = {{#invoke:HeroData|get_hero_var|hero_haze|BulletResist|2}} | ||
| move_speed = | | spirit_resist = {{#invoke:HeroData|get_hero_var|hero_haze|TechResist|2}} | ||
| sprint_speed = | | move_speed = {{#invoke:HeroData|get_hero_var|hero_haze|MaxMoveSpeed|2}} | ||
| stamina = 3 | | sprint_speed = {{#invoke:HeroData|get_hero_var|hero_haze|SprintSpeed|2}} | ||
| stamina = {{#invoke:HeroData|get_hero_var|hero_haze|Stamina|2}} | |||
| range = {{#invoke:HeroData|get_hero_var|hero_haze|FalloffStartRange|2}}m → {{#invoke:HeroData|get_hero_var|hero_haze|FalloffEndRange|2}}m | |||
| reload_time = {{#invoke:HeroData|get_hero_var|hero_haze|ReloadTime|3}} | |||
| bullet_velocity = {{#invoke:HeroData|get_hero_var|hero_haze|BulletSpeed|3}} | |||
| increase1_value = 0.28 | | increase1_value = 0.28 | ||
| increase1_stat = Base Bullet Damage | | increase1_stat = Base Bullet Damage | ||
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| increase3_value = 27 | | increase3_value = 27 | ||
| increase3_stat = Base Health | | increase3_stat = Base Health | ||
}} | }} | ||