Haze: Difference between revisionsGive feedback
Created page with "{{Infobox hero | name = Haze | art = Haze full.png | card = Haze card.png | summary = Sneaks in and sprays bullets | description = When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close. | dps = 53 | bullet_damage = 5.3 | ammo = 25 {{ss|0.5}} | bullets_per_sec = 10 | light_melee =..." |
Kittyking101 (talk | contribs) |
||
| Line 30: | Line 30: | ||
== Abilities == | == Abilities == | ||
{{Ability card | |||
| name = Sleep Dagger | |||
| key = 1 | |||
| cooldown = 27s | |||
| description = Throw a dagger that '''damages''' and '''sleeps''' the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities. | |||
| effect1 = '''Status Effect:''' Sleep | |||
| effect2 = '''Damage:''' 70 {{ss|2.8}} | |||
| effect3 = '''Wake Up Time:''' 0.1s {{ss|0.003}} | |||
| effect4 = '''Min Sleep Time:''' 0.2s | |||
| effect5 = '''Sleep Duration:''' 3s | |||
| upgrade1 = '''Removes 1 stamina''' | |||
| upgrade2 = '''-13s''' Cooldown | |||
| upgrade3 = Applies '''-12% Bullet Resist''' for 6s on wake-up | |||
}} | |||
{{Ability card | |||
| name = Smoke Bomb | |||
| key = 2 | |||
| duration = 8s {{ss|0.2}} | |||
| cooldown = 35s | |||
| description = Fade out of sight, becoming '''invisible''' and gaining '''sprint speed.''' Attacking removes invisibility. Close enemies can see through your invisibility. | |||
| effect1 = '''Status Effect:''' Invisible | |||
| effect2 = '''Fade Time:''' 1.5s | |||
| effect3 = '''Spot Radius:''' 20m | |||
| effect4 = '''Invis Sprint Speed:''' +2m/s | |||
| upgrade1 = '''-15s''' Cooldown | |||
| upgrade2 = '''+6m/s''' Invis Sprint Speed | |||
| upgrade3 = After invis, gain'''+30% Bullet Lifesteal''' for 8s | |||
}} | |||
{{Ability card | |||
| name = Fixation | |||
| key = 3 | |||
| description = Shooting a target '''increases your bullet damage on that target'''. Gain one '''stack''' per bullet hit, two if the hit is a headshot. | |||
| effect1 = '''Weapon Damage:''' +0.2 per stack | |||
| effect2 = '''Max Stacks:''' 30 | |||
| upgrade1 = '''60''' Spirit damage and '''15%''' slow for 2s to target every '''20''' stacks. | |||
| upgrade2 = '''30''' Max Stacks and '''+5s''' Duration | |||
| upgrade3 = '''+0.2 per stack''' Weapon Damage | |||
}} | |||
{{Ability card | |||
| name = Bullet Dance | |||
| key = 4 | |||
| duration = 3s {{ss|0.07}} | |||
| range = 15m | |||
| cooldown = 130s | |||
| description = Enter a flurry, '''firing your weapon''' at nearby enemies with '''perfect accuracy'''. During the flurry, Haze gains a fire rate bonus and will evade some of the bullets shot at her. | |||
| effect1 = '''Fire Rate:''' +25% | |||
| effect2 = '''Targets Hit Per Shot:''' 1 | |||
| effect3 = '''Evasion Chance:''' 50% | |||
| upgrade1 = '''+7''' Weapon Damage | |||
| upgrade2 = '''-40s''' Cooldown | |||
| upgrade3 = '''+1''' Targets Hit Per Shot | |||
}} | |||
== Background == | == Background == | ||