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m →Abilities: Noted fixation not having range falloff. |
m removed note on fixation applying stacks through falloff (it's how every stacking ability works, so not really something notable). Clarified note about damage being affected by falloff range |
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| notes = | | notes = | ||
* Fixation does 40% less damage against structures. | * Fixation does 40% less damage against structures. | ||
* Fixation extra weapon damage gets reduced by [[Falloff Range|damage falloff]]. The spirit damage from the Tier 1 upgrade, however, is 𝘯𝘰𝘵 affected by damage falloff. | |||
* Fixation | |||
}} | }} | ||