Haze: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) →Abilities: sleep dagger and fixation dispel interaction |
Gammaton32 (talk | contribs) →Abilities: corrected fixation interaction |
||
| Line 42: | Line 42: | ||
* Fixation does 40% less damage against structures. | * Fixation does 40% less damage against structures. | ||
* Fixation extra weapon damage gets reduced by [[Falloff Range|damage falloff]]. The spirit damage from the Tier 1 upgrade, however, is 𝘯𝘰𝘵 affected by damage falloff. | * Fixation extra weapon damage gets reduced by [[Falloff Range|damage falloff]]. The spirit damage from the Tier 1 upgrade, however, is 𝘯𝘰𝘵 affected by damage falloff. | ||
| interactions={{AbilityInteraction | |||
| interaction = dispel | |||
| state = partial | |||
| text = | |||
* Dispels T1 [[Move Slow]]. | |||
}} | |||
}} | }} | ||
| Line 52: | Line 58: | ||
* Bullet Dance procs bullet-based effects, such as {{ItemIcon|Mystic Shot}} and {{ItemIcon|Lucky Shot}}. | * Bullet Dance procs bullet-based effects, such as {{ItemIcon|Mystic Shot}} and {{ItemIcon|Lucky Shot}}. | ||
* Haze can [[Sliding|slide]] and cast [[Items#Active_Items|active items]] while channeling. | * Haze can [[Sliding|slide]] and cast [[Items#Active_Items|active items]] while channeling. | ||
}} | }} | ||