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| <tabber> | | <tabber> |
| |-|(1) Sleep Dagger= | | |-|(1) Sleep Dagger= |
| {{Ability card | | {{Ability card v2 |
| | name = Sleep Dagger | | | hero_name=Haze |
| | cooldown = 26s | | | ability_num=1 |
| | description = Throw a dagger that '''damages''' and '''sleeps''' the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.
| |
| | effect1 = '''Status Effect:''' Sleep
| |
| | effect2 = '''Damage:''' 70 {{ss|2.8}}
| |
| | effect3 = '''Wake Up Time:''' 0.1s {{ss|0.003}}
| |
| | effect4 = '''Min Sleep Time:''' 0.2s
| |
| | effect5 = '''Sleep Duration:''' 3s
| |
| | upgrade1 = '''Removes 1 stamina'''
| |
| | upgrade2 = '''-12s''' Cooldown
| |
| | upgrade3 = Applies '''-12% Bullet Resist''' for 6s on wake-up
| |
| }} | | }} |
| | |
| |-|(2) Smoke Bomb= | | |-|(2) Smoke Bomb= |
| {{Ability card | | {{Ability card v2 |
| | name = Smoke Bomb | | | hero_name=Haze |
| | duration = 8s {{ss|0.2}} | | | ability_num=2 |
| | cooldown = 37s
| |
| | description = Fade out of sight, becoming '''invisible''' and gaining '''sprint speed.''' Attacking removes invisibility. Close enemies can see through your invisibility.
| |
| | effect1 = '''Status Effect:''' Invisible
| |
| | effect2 = '''Fade Time:''' 1.5s
| |
| | effect3 = '''Spot Radius:''' 18m
| |
| | effect4 = '''Invis Sprint Speed:''' +2m/s
| |
| | upgrade1 = '''Cooldown''' -14s
| |
| | upgrade2 = '''+6m/s''' Invis Sprint Speed
| |
| | upgrade3 = After invis, gain '''+30% Bullet Lifesteal''' for 8s
| |
| }} | | }} |
| | |
| |-|(3) Fixation= | | |-|(3) Fixation= |
| {{Ability card | | {{Ability card v2 |
| | name = Fixation | | | hero_name=Haze |
| | description = Shooting a target '''increases your bullet damage on that target'''. Gain one '''stack''' per bullet hit, two if the hit is a headshot. | | | ability_num=3 |
| | effect1 = '''Weapon Damage:''' +0.2 per stack
| |
| | effect2 = '''Max Stacks:''' 30
| |
| | upgrade1 = '''60''' Spirit damage and '''15%''' slow for 2s to target every '''20''' stacks.
| |
| | upgrade2 = '''40''' Max Stacks and '''+5s''' Duration
| |
| | upgrade3 = '''+0.2 per stack''' Weapon Damage
| |
| }} | | }} |
| | |
| |-|(4) Bullet Dance= | | |-|(4) Bullet Dance= |
| {{Ability card | | {{Ability card v2 |
| | name = Bullet Dance | | | hero_name=Haze |
| | duration = 3s {{ss|0.065}}
| | | ability_num=4 |
| | range = 15m
| |
| | cooldown = 138s
| |
| | description = Enter a flurry, '''firing your weapon''' at nearby enemies with '''perfect accuracy'''. During the flurry, Haze gains a fire rate bonus and will evade some of the bullets shot at her.
| |
| | effect1 = '''Fire Rate:''' +15%
| |
| | effect2 = '''Targets Hit Per Shot:''' 1
| |
| | effect3 = '''Weapon Damage:''' +2
| |
| | effect4 = '''Evasion Chance:''' 25%
| |
| | upgrade1 = '''+7''' Weapon Damage
| |
| | upgrade2 = '''-38s''' Cooldown
| |
| | upgrade3 = '''+1''' Targets Hit Per Shot | |
| }} | | }} |
| </tabber> | | </tabber> |