Headhunter: Difference between revisions

updated cost for new patch (3,500 -> 3,200), updated cost
The bonus weapon damage is affected by damage falloff.
 
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{{Infobox item
{{Infobox item/auto|Headhunter}}
| item_imagefilepath = Headhunter
| item_name = Headhunter
| item_type = Weapon
| item_tier = 3
| has_components = true
| has_iscomponentof2 =
| component1_name = Headshot Booster
| has_passive1 = true
| has_passive2 = false
| has_active1 = false
| has_iscomponentof = false
| item_stat1 = +15% [[Weapon Damage]]
| item_stat2 = +150 [[Bullet Shield]] Health
| item_stat3 = +5% [[Fire Rate]]
| souls = 3,200
| passive1_description = Landing a [[headshot]] deals bonus damage, heals you for a portion of your Max [[Health|HP]], and briefly grants you bonus [[move speed]].
| passive1_cooldown = 6s
| passive1_stat1 = +130 Bonus Head Shot Damage
| passive1_stat2 = 7% Heal per Headshot
| passive1_stat3 = +2 m/s Move Speed (Conditional)
| passive1_stat4 = 3s Move Speed Duration
}}
'''Headhunter''' is a Tier 3 Weapon [[Item]] that grants increased [[Weapon Damage]], [[Bullet Shield]] Health and [[Fire Rate]]. Its passive effect causes headshots to deal bonus damage, heal the user and briefly grant them bonus movement speed.


It can be purchased from the [[Shop]] for {{Souls|3,200}} (its [[Component]], {{ItemIcon|Headshot Booster}}, makes up {{Souls|800}} of the cost).
{{ItemSummary|{{#var:item_key_or_en}}}}
 
The bonus weapon damage is affected by [[Falloff Range|damage falloff]].


== Update history ==
== Update history ==
{{Main|Headhunter/Update history|l1=Update history}}
{{Update history}}
{{Update history}}


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== Navigation ==
[[Category:Items]]
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