Headhunter: Difference between revisions

Update Enhanced infobox in tabber (BOT)
The bonus weapon damage is affected by damage falloff.
 
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<div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;">
{{Infobox item/auto|Headhunter}}
<tabber>
Default=
{{Infobox item
| item_name            = Headhunter
| item_stat1          = +{{ItemData|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]]
| item_stat2          = +{{ItemData|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_headhunter_desc}}
| passive1_cooldown    = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_stat1      = +{{ItemData|{{#var:item_key_or_en}}|HeadShotBonusDamage}} [[Headshot|Head Shot]] Bonus Damage
| passive1_stat2      = {{ItemData|{{#var:item_key_or_en}}|HealPercentPerHeadshot}} [[Healing|Heal]] per [[Headshot]]
| passive1_stat3      = +{{ItemData|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]]
| passive1_stat4      = {{ItemData|{{#var:item_key_or_en}}|MovementSpeedBonusDuration}}s [[Move Speed]] Duration
| component1_name      = Headshot Booster
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Headhunter
| item_stat1          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BaseAttackDamagePercent|prefix=+|suffix=|noicon=true}} [[Weapon Damage]]
| item_stat2          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusHealth|prefix=+|suffix=|noicon=true}} [[Bonus Health]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_headhunter_desc}}
| passive1_cooldown    = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityCooldown|prefix=|suffix=s|noicon=true}}
| passive1_stat1      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|HeadShotBonusDamage|prefix=+|suffix=|noicon=true}} [[Headshot|Head Shot]] Bonus Damage
| passive1_stat2      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|HealPercentPerHeadshot|prefix=|suffix=|noicon=true}} [[Healing|Heal]] per [[Headshot]]
| passive1_stat3      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusMoveSpeed|prefix=+|suffix=m/s|noicon=true}} [[Move Speed]]
| passive1_stat4      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|MovementSpeedBonusDuration|prefix=|suffix=s|noicon=true}} [[Move Speed]] Duration
| component1_name      = Headshot Booster
}}
</tabber>
</div>
'''Headhunter''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Weapon Damage]] and [[Bonus Health]]. Its passive effect causes headshots to deal bonus damage, heal the user and briefly grant them bonus movement speed.


It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}} (its [[Component]], {{ItemIcon|Headshot Booster}}, makes up {{Souls|{{#invoke:ItemData|get_cost|Headshot Booster}}}} of the cost).
{{ItemSummary|{{#var:item_key_or_en}}}}
 
The bonus weapon damage is affected by [[Falloff Range|damage falloff]].


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}


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== Navigation ==
[[Category:Items]]
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