Headhunter: Difference between revisions

Headhunter does not have a passive cooldown like Headshot Booster does.
The bonus weapon damage is affected by damage falloff.
 
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{{Infobox item|item_imagefilepath=Headhunter|item_name=Headhunter|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+50% [[Bullet Velocity]]|item_stat2=+15% [[Weapon Damage]]|item_stat3=+150 [[Bullet Shield]]|souls=3500|passive1_description=Landing a [[headshot]] deals bonus damage, heals you for a portion of your Max [[Health|HP]], and briefly grants you bonus [[move speed]].|passive1_cooldown=|passive1_stat1=+140 Bonus Head Shot Damage|passive1_stat2=8% Heal per Headshot|passive1_stat3=+2 m/s|passive1_stat4=3s Duration}}
{{Infobox item/auto|Headhunter}}


== Recommended heroes ==
{{ItemSummary|{{#var:item_key_or_en}}}}
 
The bonus weapon damage is affected by [[Falloff Range|damage falloff]].


== Update history ==
== Update history ==
'''08-29-2024 Update'''
{{Update history}}


* Introduced
== Navigation ==
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