Headhunter: Difference between revisions

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LVL (talk | contribs)
Updated and automated
spirit scaling
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| passive1_description = {{#invoke:Lang|get_string|upgrade_headhunter_desc}}
| passive1_description = {{#invoke:Lang|get_string|upgrade_headhunter_desc}}
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HeadShotBonusDamage}} [[Headshot|Head Shot]] Bonus Damage
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HeadShotBonusDamage}} {{ss|0.3}} [[Headshot|Head Shot]] Bonus Damage
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealPercentPerHeadshot}}% [[Healing|Heal]] per [[Headshot]]
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealPercentPerHeadshot}}% {{ss|0.014}} [[Healing|Heal]] per [[Headshot]]
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]]
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]]
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MovementSpeedBonusDuration}}s [[Move Speed|Move Speed]] Duration
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MovementSpeedBonusDuration}}s [[Move Speed|Move Speed]] Duration