Headhunter: Difference between revisions

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Added Cooldown Icon
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| souls                = 3,500
| souls                = 3,500
| passive1_description = Landing a [[headshot]] deals bonus damage, heals you for a portion of your Max [[Health|HP]], and briefly grants you bonus [[move speed]].
| passive1_description = Landing a [[headshot]] deals bonus damage, heals you for a portion of your Max [[Health|HP]], and briefly grants you bonus [[move speed]].
| passive1_cooldown    = 6s
| passive1_cooldown    = [[File:Cooldown Icon.png|20px]]6s
| passive1_stat1      = +140 Bonus Head Shot Damage
| passive1_stat1      = +140 Bonus Head Shot Damage
| passive1_stat2      = 8% Heal per Headshot
| passive1_stat2      = 8% Heal per Headshot
| passive1_stat3      = +2 m/s Move Speed (Conditional)
| passive1_stat3      = +2 m/s Move Speed (Conditional)
| passive1_stat4      = 3s Duration 6s Cooldown
| passive1_stat4      = 3s Duration
}}
}}
'''Headhunter''' is a Tier 3 Weapon [[Item]] that grants increased [[Bullet Velocity]], [[Weapon Damage]] and [[Bullet Shield]] Health. Its passive effect causes headshots to deal bonus damage, heal the user and briefly grant them bonus movement speed.
'''Headhunter''' is a Tier 3 Weapon [[Item]] that grants increased [[Bullet Velocity]], [[Weapon Damage]] and [[Bullet Shield]] Health. Its passive effect causes headshots to deal bonus damage, heal the user and briefly grant them bonus movement speed.